So I know how to make actors and objects appear at different times but how do I make them appear after something happens for example:
An enemy gets defeated. How do I make it drop, say, a laser powerup?
The player steps on a button. How do I change the floor from water to jelly?
The player defeats an actor. How do I make chocolate appear?
I could go on forever.
Does anyone know how to do this?
Thanks!
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
I'm not too experienced with scripting, but you can click on a prop and mess with these settings. In the image below, prop #5 spawns when the player is less than 10 units from it.
I learned about this from the manual, which is here: https://www.lexaloffle.com/vox_manual.html#c2_1
It seems like when you click on the resources page from this forum tab, it goes to a different address than when you click on it from the "Voxatron" tab. So here's a link to the resources page, which has both the manual and the API: https://www.lexaloffle.com/voxatron.php?page=resources
I wouldn't immediately know how to do the water to jelly example, but this kind of thing would work with the chocolate and laser.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
challenge accepted...
Let me know if that helps and if you have more ideas.
/G
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