The theme of the game is around the recent Coronavirus / Covid-19. A slight flip on traditional game logic: Losing is living. Winning is dying.
This is first release of my first project based off the excellent tutorial of 'cells' by Nerdy Teachers:
https://nerdyteachers.com/Explain/Cells/ and a few other bits I've pulled from around the web.
The code is very messy, but the gameplay is nearing a final state and functions mostly as planned.
From here I will do some tidying up of the code. Perhaps only feature I might add is a progressive sound design as difficulty increases. Any efficiencies you might recommend would be appreciated.
Also will be doing some balancing of the gameplay, so any play testing, game tweaks and recommendations to the mechanics also very much appreciated!
❤ the heartbeat.
❤ the extra space between the inner and outer cells.
❤ the bounce off the walls.
❤ the glide of the background.
❤ the outline indicator of which cells can be consumed.
Excited for where you take this! We've got a particle effects tutorial coming, so you can make it even more juicy!
Thanks for the mention and very glad to see one of our tutorials being used so well! Keep it up!
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