
Hello!
I'll be doing some visual effects coding and streaming it tomorrow on Twitch. That's Tuesday, March 24, 18:00 EET. This will actually be the first time I'm doing a show on Twitch, so hopefully everything goes well :)
Here's the link. See you there!



@packbat it says "no time specified" for some reason. Looks like every & in the URL has been parsed to & amp; (space added to avoid sanitization) - maybe the forum does that? Once you change every & amp; to & it works, and looks like it has the right time.
I created a timer myself, let's see if it does the same again: link
(it does)



...wow, that's a bizarre bug. Maybe it'll work posting as a URL instead of a link:



Ok then! Had some problems with the webcam and my own relative inexperience as a streamer, but mostly it went pretty well. Thanks to everyone who tuned in :)
It's on YouTube now.
Still only in 360p as I'm typing this, 720p60 is probably going to take a while. Meanwhile, there's also a VOD on Twitch.
Probably going to do this again next week, most likely Wednesday 18:00 EET. See you then!



Doing another stream at 18:00 EET tonight! And, like last time, don't worry if you can't watch it live, I'm uploading a recording on YouTube later.



Here's tonight's show! It was a bit of a mess, I definitely need to prepare better next time so I'll spend less time fumbling about with uninteresting things, but I guess it wasn't a total disaster :) I did get most of what I wanted to cover in there - ie. a flatshaded 3D cube with a painter's algorithm that I think works. Didn't have time to implement dithered shading or backface culling.
Next show most likely Wednesday two weeks from now (skipping a week to try to get something done for Revision) at 18:00 EET.



Nice, I didn't catch this earlier, but it'll be interesting to see how demos are made.
In case it's of use to you, I made a thing to add support for Pico-8 functions in Notepad++'s function list window, though it's not so great with unnamed & local functions.
I also hacked in syntax highlighting, however it breaks regular Lua syntax highlighting.



@Catatafish Thanks! I normally use #include nowadays when I'm working on a demo, but when I'm streaming this should save me (and anyone watching) a lot of time that I'd otherwise use on trying to remember where I put a function :)
Another stream tonight! That's 18:00 EET again. Tonight I plan to at least show you how to make simple RLE packing/depacking functions and how to use cstore to store stuff in cart data. That shouldn't take all evening, so I'll code some actual visual stuff as well!
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