Controls
Arrow Keys: Move Ozelotl
X: Fire
C: Purge
Fire
Rapid-fire: quick-fireing gun
Power Shell: slow but powerful!
Wide Shot: bullets spread forward
3way Shot: forward and diagonally backward plasma balls
Circular: rotating plasma balls and forward shot
Purge
Detach equipped weapon and detonate for destroy all enemies and bullets.



Good but the background moving 2x or 3x the speed of the attackers is hard to follow the main targets as player must differentiate between this and enemy shots fired.
Suggest background move half speed of targets or somehow dim the brightness of the background.


This game is at the 15360-byte compressed size limit! The only room left on the cart is for some music but ok


Thanks for your comments. I'm glad to you like it.
@freds72
I first considered 60 fps, but decided to produce it at 30 fps in light of the stable play on Raspberry Pi.
In order to change to 60 fps from now on, I think that it is necessary to modify all the behavior data of enemies or add about 200 tokens.
@StinkerB06
If you want to modify the source code, you can delete lines 5 to 50 to make room.


Rhaaa - I don’t care about loosy Rapsberry!!
But I understand the effort to tune it. 😭
Btw, what minifier do you use? I hope you are not coding a full game with 3 letter function names 😱?
And more generally a debrief of the technical/dev process would be a good read.


I was preparing Picotool just in case, but I did not use minifier because I intended to do it by myself as much as possible.
I used to work on creating a lot of minimal game app for CLDC, so I don't struggle with short function names.
Of course, in a multi-person project I will never do such a thing.🤤


Really nice. Very reminiscent of playing Sidewinder on 16-bit computers.
I have one complaint: As others say, the background is too bright and makes enemy projectiles hard to see, but also the enemy projectiles are very similar in appearance to components of many of the enemies themselves.
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