Yes sorry 🥰, you're not the first to mention the resemblance.
Had an idea this morning, it turned out to be a (no offense) Parkinson simulator.
Actually I see it as a very accurate shooter. I remember playing Golgo 13 on the Nintendo and they used the same shakiness for trying to line up a difficult target in a sniper mission.
Nicely done, @gabrielsson. You definitely captured the spirit of hand thrown accuracy. You have my star.
decent! maybe add a button to hold breath for 3s... otherwise very nice.
@dw817 Yes, recoil is naively implemented as beeing negative Y.
@prismo18 thanks for your input, I would rather not as I play on hardware.
Next phase will be a carnival shooter with 4 lines of targets on different levels
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