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Cart #tempres-0 | 2019-11-12 | Code ▽ | Embed ▽ | No License
2

controls: press x

a demake of tempres by tak, the best puzzle game of all time.

source code in 257 characters.

P#69861 2019-11-12 22:40 ( Edited 2019-11-12 22:41)

:: dw817

Won. Can't figure it out at all ? Only click SHOW if you are truly stumped and want to see the solution.


It's a patience game. Time your strokes carefully and get the win.

P#69862 2019-11-12 22:46 ( Edited 2019-11-12 23:05)

spoilers

P#69864 2019-11-12 22:58
:: dw817

Sorry, it was just such a simple puzzle. Did take me 4-tries though. ... Let me adjust my post to have suggested spoiler alert.

BTW @tobiasvl, there was no sourcecode for the original at the link you left. How did you demake ?

P#69865 2019-11-12 23:01 ( Edited 2019-11-12 23:06)

Oh, I just re-implemented it from scratch, hehe. Pretty simple concept.

Wasn't too hard to fit into 257 characters either, although I had to cut out the endgame content (ie. the training feedback you get after you beat the game once).

P#69866 2019-11-12 23:26
:: dw817

Nice work on that then ! You definitely have my star.

Examining your source I see I still have a LONG way to go before I can even begin to understand advanced minimal coding like that.

What does the ending number represent ? You can spoiler that if you like.

P#69868 2019-11-12 23:50 ( Edited 2019-11-12 23:52)

The number of seconds between the first and last button press

P#69877 2019-11-13 13:00
:: dw817

Suggest this perhaps, @tobiasvl. Puzzle could be made harder if you do not press keystroke within TIME WINDOW.

That is, if you wait TOO LONG then that is also considered an invalid stroke. Player must learn and "feel" the correct answer, but I would make the final bar exactly twice of each, in fact you could do that the whole way across.

Each bar, there are 10, yes ? Might do this where each bar is doubled in time exactly.

level 1=0.0098
level 2=0.0196
level 3=0.0392
level 4=0.0784
level 5=0.1567
level 6=0.3135
level 7=0.627
level 8=1.2539
level 9=2.5078
level 10=5.0156

In fact you could have levels of play where the first level has no window (or 5.0156), the next 2.5078 mark, then half, then half of that, the differentiating stroke between times per level. So the final level would be level 10 and you must time your strokes exactly within 0.0098 seconds to the mark.

Even though people might guess what the point is for the first level by just delaying, the next level would require them to have a keener understanding of the timing involved.

You might give them 9-lives too. If all 9 are used up, they must start again from level one.

P#69879 2019-11-13 16:54 ( Edited 2019-11-13 17:06)

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