There are lot of Battle City clones exist in this world. This one is Pico-8 port, made by me just for fun.
Changelog:
Version 1.0:
- First "stable" release (moved from "work in progress" to "cartridges" as it's almost finished, maybe later i'll add some new features like level constructor, but not sure about it).
- Moved Game Over screen after score calculation, like in original NES version
- Added Hi-Score screen after Game Over screen (if player beat high-score)
- Changed palette, now it uses "secret" Pico-8 palette for bricks. Can be toggled through menu if palette doesn't work for some reason.
Version 0.2:
- Fixed lot of bugs.
- Normal music and sfx. Some sfx (tanks explosions) are not so good because NES noise channel differs from Pico noise and cannot be made with Pico.
- Different role for shooting buttons: rapid and single.
- Level selection at the start, score screen at the and of each stage.
- Hard mode after stage 70, enemy tanks have all advantages of basic 4 tank types.
Version 0.1:
- Core game for 1 or 2 players
- Original 35 levels (after level 35 they start to repeat like in original game)
- Random mode, which generates every level from random nine pieces of existing levels
- Progress automatically saves between levels, you can reset cart and continue later, but erases on gameover, like in rogue-like games. May be useful on random mode, if generated level is impossible.
To do:
- Level editor
- Maybe implement some features from chinese '1990 tank' hack
- Maybe storyline between levels
- Feature requests are welcome
P#33272 2016-12-09 19:56 ( Edited 2019-09-08 19:06)
All Comments
:: Skyrunner65


This is a pretty faithful version of "Battle Tanks" for the NES. Nice Job!
Only problem I can have is that it feels a tad slow, but with some sprucing up on the sound, it could definitely be a 9/10.
P#33301 2016-12-10 10:17 ( Edited 2016-12-10 15:17)
:: adrian09_01


music at the start?
I recreated Battle City music in my game "War"
P#33348 2016-12-11 14:53 ( Edited 2016-12-11 19:53)
:: adrian09_01


for more closeness to the original:
display the "Game Over" screen after it counts the score
use a flag sprite for the stage count
P#34091 2016-12-24 11:34 ( Edited 2016-12-24 16:36)
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