update 1: Did a lot of work on the maze generation and traversal to leverage 2d array of nodes data structure that holds the maze. Attempting to make some kind of game using a maze.
Player character: You are the spinning blue circle. you have the power to move through walls and teleport enemies to different squares
Thief: The thief starts in the upper left corner of the maze and naively traverses every square regardless of enemies or items. However, when the thief grabs a key his speed dramatically increases.
Goal: Your goal is simply to move the skeletons out of the way of the thief until he finds the key and unlocks the door to a new random maze.
Controls: press Z to select a skeleton you are on, press Z again to teleport that skeleton to your current location. Press X to pass your turn to the thief.
Initial upload: Recursive back tracking maze algorithm implementation for both generation and traversal. Not a game yet, but you can watch that little guy traverse the entire maze.
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