Ninja Edit: 4.1 release because I accidentally left in some stuff from testing that made the only event that ever occurred Orbital Strike.
I've hit the token limit, so this seems to be as far as I go, unfortunately. I think it's pretty nice, and dw817's image compression code is to thank for the title screen (thank you!). I may try to optimize this a bit before I release it for real, with the proper title image, since I'd like to add more.
Honestly, I don't even know what to put here. General polish and improvement?
A new enemy type, power ups, and Parallax scrolling background effects. Good stuff.
You can now run AND gun, as the title implies you would be able to. There's a proper menu for multiplayer now, and the game weights different enemies differently (it can spawn 2 wasps for the price of 1 zombie, for instance) and there's just generally a lot of improvements. I swapped the O and X keys because at least on my keyconfig, it felt more natural this way.
It's a run-n-gun type game with support for 4-player coop. Pretty rough right now, but playable enough that I thought it'd be worth getting feedback on.
D-Keys to move/aim
O to jump
X to shoot
Use the menu (Enter) to add additional players (more than 4 is allowed, but not officially supported), enable debug statistics and freeze the game for preview images.
@dw817: Thank you for playing! The jump being input-locked was part of the initial style that was deliberately more restrictive of movement/controls. I do think some amount of aerial control over your movements would be a good idea. The incendiary explosions when destroying enemies is a good idea as well. I plan to add more flashy visual effects to the game.
Very likeable. I'm enjoying the updates. Firing is good too. Auto doesn't cut out when you're moving.
You've got "Game Genie" style cheats in it too. First time I've seen that in a cart. Creativity + and ability to explore to conclusion.
Here's a star ⭐
and now favorited. ❤
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