Bumble Bots is a difficult puzzle action game. It features sixteen levels, ranging from pure action to challenging puzzles and anything in between.
The game is self-explanatory. You will encounter new elements and learn new tricks as you go along.
Be warned, this is a tough game. I expect only few players to reach the end. Are you one of them?
- Complete all 16 levels
- Beat the hi-score
- Beat the virtual hi-score
- Complete all 16 levels in one go
Did you reach the end? If so, feel free to share a screenshot of the end screen to proof it.
@wonderingmonster and @p0wn, thanks!
I am still a bit surprised by the perceived difficulty of the game. I did expect and still hope that a few players will complete the game. There are some interesting levels towards the end, which hopefully will not be wasted design effort from my end.
@gradualgames, yes, many players find Level 4 quite difficult. It's more difficult than I intended in fact. Having said that, it is quite easy once you've discovered the right path.
Anyway, it's also the reason I added the ability to skip a level in the level selection menu. So you're never stuck on just one level. There are always two levels you can try and beat to unlock the next.
From the level selection menu you can select the starting level. You can select any level that you already completed, plus the first two levels which you did not yet complete. So if you're stuck on level four, but completed level one to three in an earlier game, you should be able to start from level five. Does this not work for you?
Ohh, Okay. I thought you had to complete the level once for it to be playable from the menu, and I was looking for a "Skip Level Four" button somewhere. Got it now. Thanks.
I found a bug where the sprite for the pushable blocks glitches out somewhat in the Tea Party level. Man, I am loving this game so far. Great Job.
On the one hand I would like to provide hints to players that want them. I already have a text file with hints, often even several hints per level.
However, I do not know how to best provide them in game. There are several issues. For one, I do not want to spoil it for die-hard players who like the challenge and don't want any hints. Similarly, a more laid-back player may not want a hint "just yet", because she just had a breakthrough and wants to try out some ideas. Furthermore, it's hard to give the right hints. If I see someone play, it's easy to see where they are stuck and which hint would benefit them the most. It's difficult to build this kind of AI into a PICO-8 game. Thirdly, the low-rez game is intentionally text-lite, so it can be easily played by players that do not know English well. I do not like to provide textual hints there.
In the meantime, though, I am happy to provide hints on demand. I prefer not to do it here, as that may spoil it for some. I therefore suggest to use the Bumble Bots thread on the PICO-8 subreddit. It has a spoiler syntax. If you let me know which level you are stuck at there, including how far you managed to get in the level, I can provide hints there.
Thanks. All credits for the music go to my brother. He's the musical one out of the two of us.
Anyway, it seems you've gotten pretty far on your own already. Good luck with the remaining ones!
Btw, Besieged is one of the levels I like the most, but it's not an easy one. It used to have one enemy less, but then my brother during play-testing discovered that it was even possible with seven enemies. Blame him.. ;-)
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