My name is Nick, but a lot of people know me as Nikkcade, and for 3 or so years now, I've wanted to make my own games.
Today, thanks to generous support and donations from a lot of my twitter friends, against my better judgement, I finally, legally, bought my own copy of PICO-8.
I've messed around with it before, and was really motivated to create, but deep down, I felt ashamed for not actually buying the software like I should have.
It cost me almost all my money, (I'm in a VERY bad financial state rn) but at least I don't have to feel like that anymore.
If I could get any support or tips (I HAVE NEVER CODED ANYTHING IN MY LIFE) on how I can get into this community and make my own games, I'm all ears.
Thanks for welcoming me here. I hope to enjoy my stay.
Get you off on the right foot, here's the basic care package:
Pico-8 includes a .TXT file for the instructions, "pico-8.txt"
It comes equipped with a thorough introduction and start into Pico-8 itself.
You can also find a comprehensive fanbase of information HERE:
And an instructional guide HERE:
The manual can be found HERE:
Me ? I'm dw817, a real veteran at old-school videogames circa 1970-1980, and programming - which, doesn't make my early coding into PICO too popular as I'm quite good at writing spaghetti code.
But, I'm learning. I'm starting to use _INIT(), _DRAW(), and _UPDATE(), now - the standards. And you will too. :)
Hope to see more of you in the community, Nikkcade !
Welcome aboard Nikkcade,
Glad to have you with us - looking forward to whatever your manage to create with your newly-purchased toy!
(but no pressure - when you're ready)
Feel free to shout out here (or using #pico8 on Twitter) if u get stuck - I'm sure someone will be able to help.
Most importantly... HAVE FUN! :D
It's a long haul, but if you're brand new to programming, you might find Krystman's Let's Make Breakout in PICO-8! tutorial series interesting.
It's meant for people just starting out, and I think he's pretty good at being personable and talking to people on their level.
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