The Conductor's train went off the rails near the desolate plains of Ash Town, so Hat Kid has returned to the planet to make sure her friends are okay, and to find a mysterious relic! Grab all 30 time pieces in this short platformer, based on the game A Hat in Time!
Arrow Keys: Walk
X: Hookshot (when near a hook)
This fangame was created for #DEMAKEJAM. All characters and music are recreated homages to content in the original game. Buy A Hat in Time here: https://store.steampowered.com/app/253230/A_Hat_in_Time/
I am LOVING this platformer. A game where when you die you don't lose anything, and in fact gain quite a bit.
Get yourself into a place you can't jump out of, take a swim in the darkness to reset your player. :)
And DIALOG ! It's a real treat to have characters speak in a game. Adds to the depth of it tremendously. Don't believe me ? Look up Scott Adams.
All his adventure games had was text, no graphics. So every word he wrote counted.
I saw your logo (checking your sourcecode) was coded in a single string as raw zeroes and ones. You might be interested in a compression routine I wrote recently that stores AND compresses color logos.
Really up to 3 or 4 full- 128x128 16-color images per program with clean coding. Pretty good compressor too for other elements like sprites or maps.
If you're interested, you can find that HERE:
82 deaths is a pretty good run! Thanks so much for playing, dw817! :)
As for the compressor, that looks like a really useful tool! I did the 1-color logo half out of necessity and half because I just really like 1 and 2-color logos! :P I'll add your compressor to PICO-ATE in the next batch of uploads, in case I need it for a future project! :)
Ooh, very nice!
The mechanics were relatively simple but still pretty fun to use (the grapple especially is neat).
As dw817 noted, the addition of dialogue definitely adds more personality and interest to the game, too.
The limited palette was an interesting choice but it worked pretty well.
The music (particularly the title theme) was also quite good overall.
I don't really have much feedback. The only thing that I feel like it could maybe use is actually a slightly longer delay in the resetting process when you die. While fast resets are a good thing, there were a number of times where I'd died a second time before I'd really gotten a chance to get my bearings after the previous death because I didn't immediately let go of a key and careened into the void since it accepted input instantly.
Here are my results:
Hey Jusiv, thanks for playing!
The delay between death and respawn is a great idea - I'll be sure to use that in any future twitchy platformers.
If you liked the music, you should check out the A Hat in Time Soundtrack on Youtube. It's pretty much gold all the way through!
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