I've been using pico8 for some time now, but this is the first time I officially publish a cartdridge.
The game is based on a game I originally released for Commodore 64 computer, that was written in Basic.
It's basically a puzzle game whose purpose is to eat all the fruits on the screen and then move to the next screen.
The game is not finished and some levels are simply drafts, but fully working and can be completed.
I am very curious to know your opinions.
Thanks for appreciation!
Do you think the game needs more snake or background animations?
Yes, there's a C64 version of Gravity Snake here: https://drive.google.com/drive/folders/17Iyc7717vxOLcOY0mljCT34u2O532y8R
This is really cool, keep it up! The game mechanics are very simple to understand and they make great puzzles. The Insidious Castle level was very tricky and I think it was harder than levels 8-11.
@Tofu_Shop: thanks for your appreciation and for the accurate analysis of the game! :)
@dhostin: I think some animations will be introduced!
I had a similar problem with stuck objects.
https://www.youtube.com/watch?v=SKFU-EMuceE
I love this, but it's basically Snakebird :p
Interesting gravity puzzle. Reminds me an old Nintendo game called simply, "Banana Puzzle."
https://youtu.be/9BILYX-y5uo?t=73
In it, you can dig through the ground but you cannot go UP into a blank at any time, and you will also fall if a blank is below you. This makes it tricky for the mole to grab all of the pink bananas and his girlfriend.
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