The tool enables you to use the mouse to draw vector shapes and import them into pico8 as data, to be used the same way you would use a sprite, but with scaling and such.
Its not quite finished yet so i'm not letting the vector tool out to the public but here is some output.
This is the legend MC hammer, rotoscoped into low poly 2d over some of @guerragames tweetcarts from twitter (used with permission).
The way the cart displays the polys is some super fast tri code i found here on the forum. I'd like some help in making it faster and i think the person who write is is here:
Its the vector tool i'm showcasing really. :)
Tweet (with gif) here: https://twitter.com/gabrielcrowe/status/904421706659495936
Online tools to do this soon, I promise.
Oh wowsers, thanks for the comments and the help guys.
i'm still working on optimization, trying a few different things. the actual tool to draw the vectors will be released shortly. i've added some compression with the help of zep on the twitter-o-tron to save some precious bytes.
the data was getting rather big for the vectors. the animation above is now half the size.
OH MY GOD I just realised you added MUSIC! Thats is utterly fantastic. THNAKYOU!! :)
Unno if lyrics could be done unless someone here was a whiz at turning voice modulation into sawtooth and square waves.. (I know it can be done mathematically but that's too much like work!)
Captions with that white to green 'Karaoke' marker could work if someone were to take a stab at it.
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