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Cart [#44176#] | Code | 2017-09-14 | License: CC4-BY-NC-SA | Embed
5

Press Z to explode

Heavily inspired by @TRASEVOL_DOG's lovely Darken Palette and procedural dithering. Not exactly sure why it's exploding so much, it wasn't what I was going for. It's pretty though...

P#44177 2017-09-14 03:17 ( Edited 2017-09-15 22:25)

:: Felice

Excellent effect. Thumbs up. :)

P#44205 2017-09-15 00:19 ( Edited 2017-09-15 04:19)

Very neat! You should add some screen shake when exploding ;-)

P#44206 2017-09-15 00:26 ( Edited 2017-09-15 04:26)
:: Felice

That's a good point. camera() + rnd() makes screenshake sooo easy on pico, too. :)

P#44213 2017-09-15 10:58 ( Edited 2017-09-15 14:58)
:: DR4IG

@Felice: That's a handy technique. I was sort of brute-forcing it by having randomized numbers tacked onto the draw commands for my objects and screen borders x/y.. (Derp.)

P#44222 2017-09-15 16:52 ( Edited 2017-09-15 20:52)
:: Felice

I'm actually really grateful for the camera() function. It's a lo-tech equivalent to a transform matrix on a fixed-function 3D GPU. Well, the last row of the matrix, anyway. ;) I've used it to make a windowing system that's almost entirely agnostic of actual screen locations.

P#44227 2017-09-15 18:25 ( Edited 2017-09-15 22:30)

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