Since the spritesheet and map share memory I got inspired to make a demo of how to use MSET to edit sprites in the sheet. Essentially I'm changing the bottom part of the map to edit the sprites that are located in page 3 of the sheet.
I'm sure this has been done before, so I did it mostly for my own entertainment. Feel free to copy this if you have a need for this kind of functionality!
(This is not a playable game.)
Cheers
// Jens
P#42372 2017-07-11 12:44 ( Edited 2017-07-12 10:11)
is it doing something more than sset() & sget()? you can also peek() and poke() from 0x0000 to 0x1FFF.
those animated tiles are nice otherwise.
P#42392 2017-07-12 04:34 ( Edited 2017-07-12 08:34)
There's a good explanation on the wiki of how to manipulate memory with peek() and poke().
P#42394 2017-07-12 06:11 ( Edited 2017-07-12 10:11)
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