Just a simple city-level I have in the works. I think some of my models (The buildings/Roads) might be a bit big as Vox sporadically crashes and I need to save a LOT as I work. Making the rest after I post this, Is just a completeable test of the blocks assembled into a map. The lil' blue bugs are supposed to pop out of the mouth of the huge ones when they appear, But sometimes they spawn around them instead.
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The finished levels will be interconnected by the doorways which will spawn portals when each room is cleared, And contain more furniture as I get to making them. I know the buildings block a lot of the foreground action so I tried to make enemies spawn only where you could see them. Maybe in the future some kind of transparency can be added to the blocks. (Hint, Developer! :D)
LATER EDIT: Now that I finally understand how the uploading to the BBS Level List works (LOL!) it should show up in the list as # 4108 now!
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@yellow: The pic itself IS the level. Notice the squiggly mess of rainbow pixels along the bottom..? That's what tells the engine what voxels are where at what heights I believe. At any rate this is the exact .png the game saves and reads to.
Simply SAVE AS to wherever your pc/mac saves the Voxatron savedatas (On XP it's in c:\documents and settings\admin\application data\voxatron or similar. Unno about other OS.) And you should be able to play it.
If there's a way to actually get it to show up in the list in-game, I've no idea how to do that and would rather wait till I polish this off a bit. So far it's just the one room and basic furnishings.
LATER EDIT: In fact the P=#### under each post here isn't the number of the level in the game. It means the post was post ####.
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This is taking longer than desired as Vox seems to crash for me -quite- often on copy/paste functions. So for every 15 minutes of work I have to do like 10 minutes of backtracking. It's still being worked on, just taking a bit longer than I want.
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@yellow: Ahhhh... I see why you were looking for my thread post in the games list now.. It seems the upload gadget names the image/level link to the thread # and uses this same system in the game. I didn't know this. Fix'd though, And added as 4108 now if I understand this right.. Also updated the above post to reflect this..
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@eamonn: Thanks. At the time I was just trying to find a place to put the boxes and realized my 'moving trucks' looked more like ambulances anyways X3 But was trying to keep the vehicles no bigger than 32x16x32 :P Might put a VOB bank up later if I can get enough vehicles made to make a pack worthwhile. So far I have a police cruiser a Car with a fancy engine bay and the ambulance/Moving truck X3
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