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Cart [#39885#] | Copy | Code | 2017-04-23 | Link
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Here's my entry for ludum dare #38

All you have to do is taking the red flag on the opposite side of the island. If you success another flag will appear on the other side, and so on. Your time is refreshed each time you take a flag.
If you capture 2 / 5 / 10 / 15 flags you will unlock permanent skills.
If you reset the cart your skills and hi-score will be reset too.

commands are : <left> and <right> to run, <up> to jump and <up> again to explo-double-jump ( need unlock )

Please tell me your best score. have fun

ludumdare
P#39886 2017-04-23 21:29

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Great game!
Very addictive, great visuals and very addictive (got to level 7, but had to bail or I'll get NOTHING done!).
Congrats! :D

P#39889 2017-04-24 00:22

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Excellent interpretation of the theme and well executed. Nice!

Edit: I just keep playing because it really doesn't get boring (at least not yet). I feel like this should be on the Switch!

P#39891 2017-04-24 02:04 ( Edited 2017-04-24 02:20)

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After like an hour or more I got the shield. High score: 16 :P

P#39892 2017-04-24 03:18

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This is addicting because of the random outcome when picking up the flag.

P#39895 2017-04-24 06:06

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I love everything about this!

Well, except the UP to jump :(
Why not map the jump to X and/or O as well?

P#40813 2017-05-21 06:42

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Congrats on the LudumDare. Cool game.

P#40821 2017-05-21 13:49

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Such an awesome concept! It's like ... if Super Crate Box had more gameplay variety!

P#40822 2017-05-21 14:56

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Awesome game! Really well-designed, addictive, and great idea with the persistent power-ups.

P#40829 2017-05-21 16:58

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up to jump is never a good idea when 2 other buttons are unused(unless im not getting far enough for those powerups)

P#40841 2017-05-21 22:20

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Fascinating, really enjoying this. Suddenly realized you're the guy who did Hug Arena. I play that one a few times a week!

P#40843 2017-05-21 22:31

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Terrific! Nice mechanics.

X/O to jump would be great.

P#40844 2017-05-21 23:21

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This is super cool, especially for a jam game. I really want to get that 15 points.

P#40845 2017-05-22 00:40

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>>Why not map the jump to X and/or O as well?
>>X/O to jump would be great.

this plz :)
having to jump with your thumb that is already busy controlling the direction is way too frustrating.

P#40860 2017-05-22 13:36 ( Edited 2017-05-22 13:41)

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Amazing game, love the randomness elements! +1 for ludum dare game!

P#43942 2017-09-05 06:22

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Also a great little nugget of a game. However prob not as enjoyable as it has the potential to be. The size of the screen and the speed of the enemies can mean a lot of what feel like cheap deaths. For example the mischievous shark has killed me more than once because I had not enough time to react to it suddenly popping out from behind the notification of the stage change.
Piranhas and pangolins also killed me in similar ways.
Maybe smaller hitbox , slower enemy or screen scrolls a bit faster ahead of you?

The bomb jump costs time seems too cruel, especially if you get nailed with a bunch of screen extensions in a row. As the bomb jump also seems to be hair trigger and often goes off without or barely pressing the jump button. So that's bad.

But yeah , it's good'un

P#44964 2017-10-07 03:21

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Disclaimer: Jump is on D-pad

P#50102 2018-03-08 11:51 ( Edited 2018-03-08 11:52)

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I'll be honest. I love this game, but I wish it reset your powerups every time. I like that first game experience where you're leveling up, but so is the island. It really feels like the difficulty curve is ramping with you.

Also, make a button do the jump. You can keep the Dpad as well if you like, both of them, but make the button jump.

P#50122 2018-03-08 23:07

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this is so great!!! i keep finding myself coming back to it every day and getting a little further each time i play!!

what others have said about the jump button thing is definitely a good idea imo. today ive actually edited my copy of the cart to set X as jump, and found the game became even more enjoyable after that! here's a quick gif of the code change in case anyone else wants to do the same. you only have to change one btnp() call.

until i made this edit i'd only used btn(), so this was how i learned about btnp() and i'm stoked cos it's gonna make my own game a little better 💕

P#50134 2018-03-09 08:43 ( Edited 2018-03-09 08:45)

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Nice instructional video, henhouse. I'd give you some positive karma if that sort of thing existed here. :)

I'll have to remember that that's a good way to show how to do something.

P#50136 2018-03-09 10:22 ( Edited 2018-03-09 10:22)

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