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Cart #58774 | 2018-11-04 | Code ▽ | Embed ▽ | No License
19

Old version:

Cart #34547 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19


This version lacks the music of the final, along with other minor tweaks like the different default palette.

It's a game. That's as much as I'll say about it.

P#34548 2016-12-30 18:20 ( Edited 2018-11-04 23:10)

I really like the concept. It is a platformer where you have the time to calculate everything.

P#34597 2016-12-31 10:08 ( Edited 2016-12-31 15:08)

Yeah, I really wanted to toy with the idea of a turn-based platformer, and I tried to explore some of the possibilities both in enemy design and level design, mostly in level design though.

P#34612 2016-12-31 13:20 ( Edited 2016-12-31 18:20)

Ever play a valley without wind? That was the first time I head the phrase turn based platformer. Very cool concept.

P#34890 2017-01-03 21:23 ( Edited 2017-01-04 02:23)

I haven't heard of a valley without wind, I might look it up some time.

P#34939 2017-01-04 17:02 ( Edited 2017-01-04 22:02)
1

Well, you can bust through the roof. But it's neat.

P#35016 2017-01-05 17:03 ( Edited 2017-01-05 22:03)

Do you mean on the first level, or a later one?
On the first one, it's intentional, but on any other it isn't.

P#35017 2017-01-05 17:20 ( Edited 2017-01-05 22:20)

Tricky puzzle. Interesting idea. Reminds me of some work I did in Apple where I couldn't write an action game as the code ran too slow.

I wrote, "Idol Of The Nile." as a type of turn-based and gravity-oriented platformer.

Nice to see it in use today ! :)

P#58775 2018-11-04 18:10 ( Edited 2018-11-04 23:10)

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