Here is, finally, a Pico8 palette version of the image I made based on my game "Rey's Scavenger Run" (found on https://www.lexaloffle.com/bbs/?tid=2968 )
Putting this here as an artistic type of thing.
Interesting gradient mask effect that I have been playing with. It's not really fast enough for game as coded (though I don't doubt it could be massively sped up).
WoW ElectricGriffin ! So pretty ! And a little slow too. Looking at your source, you are really pushing PICO to the edge for speed I can see, especially with programming like this:
if(bright>shr(sget( shl(pattern%16,3)+x%8,shl(flr(shr(pattern,4)),3)+y%8),4))pset(x,y,fore_c)else pset(x,y,back_c) |
Pretty patterns with thick filled bezier curves frolic, heedless of all concern.
..I was actually trying to figure out how you're doing that awesome dithering, and ended up optimizing some stuff instead. Still not sure I get how those lookups translate to cool shapes, or what the sprite data means. It's lovely though.
Playing around with a Quicktime VR 360 degree cylindrical projection.
I think this really needs more resolution than I can achieve with the sprite-sheet alone in order to look good. Time to play with compression and memory abuse.
Been poking at this Pico-8 "Skyrim" for months now...should probably release something eventually...
@electricgryphon — that's rad! Re: compression of panoramic images, have you seen this article about how the backgrounds of Homeworld 2 were stored and displayed?
So much cool stuff.
Solar, I like the sky patterns in the background--it really helps add scale to the world. Is a stylized driving game in the future?
Musurca, are you ray tracing or using voxels? The homeworld article has definitely given me some idea / things I plan on stealing whole cloth.
It's nice to have a thread to stash concepts and works in progress without spamming the main board. If we only wait until things are "completely finished" then a lot of the really cool and overly ambitious projects would never be shared.
@electricgryphon — both, sort of? "sphere tracing," or ray-marching signed distance fields.
@solar — whaaaaat! really want to try that. great colors too.
[Please log in to post a comment]