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Cart #33778 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

WARNING: Blinking background can cause seizures.

Maybe someone of you want to use this music in your own game.
Music from Cheetahmen game from famous Action52 unlicensed cartridge.

Original music: http://www.vgmusic.com/music/console/nintendo/nes/action52cheetahmen.mid
Midi to Pico-8 converter: https://github.com/andmatand/midi-to-pico8

About note representation in memory

Each note in sfx are made from two byted. Byte order is little-endian.
Here is bit representation from higher bit to lower:
X = Effect (0..7)
V = Volume (0..7)
F = Waveform(0..7)
N = Note(C0 = 0, C#0=1, ..., C1=12, ..., C2=24, ..., D#5 = 63)
 0x3201+I 0x3200+I
0XXXVVVF-FFNNNNNN
Where I is 2*(34*[sfx index] + [note index])
P#33777 2016-12-20 12:37 ( Edited 2016-12-24 00:28)

Cheetahmen!

P#33781 2016-12-20 14:51 ( Edited 2016-12-20 19:51)
:: PRIZZA

Excellent work! ;o

P#33968 2016-12-22 12:52 ( Edited 2016-12-22 17:52)

cool piano key visualization thing!

P#34059 2016-12-23 19:28 ( Edited 2016-12-24 00:28)
:: Ikura

Terrible game, good music.

P#63966 2019-04-25 18:09

The Cheetahmen run off'.... ....and now.... 'The Cheetahmen

P#64745 2019-05-25 18:04

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