Controls: Left/Right arrow keys to walk, Up arrow key to jump. C key discards coins.
You can only carry six coins at a time, and as you collect more coins you become heavier and can't jump as high.
When your pockets are full, you can't jump at all!
Update 2.12.16a :
- Fixed the screen warping to look less awkward.
Update 2.12.16 :
- Added some background tiles!
- Added 4-way wrapping functionality: The player can pass through the top and bottom of the screen!
- Disabled jumping when the player has maximum weight.
I'm not sure if I'll keep the screen wrapping mechanic as I want to maintain the risk of falling due to not being able to jump while over encumbered, but it was fun to implement either way! I'll toy with this some more and see how I feel about it.
In the next update I'm hoping to add another new little feature to this "game"...carrying a lot can be a disadvantage for upward movement, but what about downward movement? ;)
Update 1.12.16 : Converted the coins to actor objects and implemented collisions.
Update 30.11.16 : Added a weight meter! Also added a way to discard coins if you're carrying too many.
This is just a tech demo of a goofy little idea I had. As the character gathers the coins he gets weighed down and can't jump as high. Once I have a little more time I'll see if I can make an interesting game out of this concept.
The majority of the code for the platforming logic is from Johannes Richter's PicoJump cart, as seen in the Pico Fanzine #2. I added my own graphics and sounds, and added in the functions and variables used to allow the player to collect the coins.
I really like the idea behind it. Making the character heavier makes for a fun puzzle. You can make a lot with it, especially if you can fit a decent amount of levels in the cart.
I would want to have it reinforced in the theme more. Either food collectibles for becoming more fat, or gold bars instead of coins (as bars are known to be really heavy). Maybe add a weight meter? Or in a perfect world, make a sprite that either gets fatter, or has a loot bag that grows bigger.
Another idea is an ability to discard all gold you have (would need some thematically appropriate way to do it) mid game, so you can reach high ledges. This would add a bit of risk/reward mechanic to the game.
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