My 11th one-game-a-month project, and my 3rd Pico-8 game. Mostly procedurally generated, with a few sprites for decoration. Main character by Adam Atomic.
Post high-scores below!




Version 1.2
- New music and sound by @gruber_music
Version 1.1
- Improve rendering to remove glitches (thanks ultrabrite).
- Commented code and removed unused logic.


Totally awesome game! Good play style and graphics. I can tell you put some passion into this.


very nice game! can't seem to do better than 967 after numerous tries :-P
i was annoyed by the graphical glitches so I took a look (hope you don't mind):
edit: indeed there's a problem with clipped line()s:
https://www.lexaloffle.com/bbs/?tid=28133
and that's the sole reason for all the glitches.


Wow! Lots of fun with this game :) I managed to break 1000 points after 5 tries. Like the music and sound effects, and the procedurally generated map keeps it interesting!


Offler: Did not know about that, thanks!
Vectorguy: Haven't played *that" Pitfall, but it sounds like a great game :D
Ultrabrite: That's great, thanks! I'll try to find some time to go back and see how it looks with you changes! I actually came to like the glitchy look by the end, but maybe I just convinced myself that so I didn't have to do the work to fix it :)
Glad to hear no-one is finding it too easy :) By the end it was becoming a little easy for me, and I considered adding another speed after 1000 meters.


intended a gif but somehow forgot about it:

but, well, there was something interesting in the black artefacts on the side...


@ultrabrite: looks great! And looks like a significant performance boost! I would always add some "artifacts" intentionally :)
@jihem: haha I doubt it, but thanks!


Haven't played *that" Pitfall, but it sounds like a great game :D
Ah, so it was just a coincidence then. But there's several "down" games with this same theme though all over the place.
Yeah, the original game was cool, but I think you had three lives or something, plus you could move your ship up and down as well. Here you've just got left and right, although the original didn't have the speedup that this one does.


Nice! Simple, but it's now one of my favorites.
I like the attention to detail like the reflections off the walls. Nicely done.
(And yes, it does remind me of the old Pitfall.exe. I thought I was the only person who remembered that game, but I see Archive.org has a copy, because of course they do. As fun as that game was. This game is way better.)


This is awesome! :D
I started making a similar game using Flixel a few years ago (planned to have mine shaft branching, level editor, parachute onto target at bottom, etc.) - but I never finished it coz it didn't feel "fun"... this one definitely does!
Congrats! ;o)
[Please log in to post a comment]