Here's a level that's designed for getting high scores rather than just surviving it. Otherwise it's too easy to camp in a corner.
It was going to be a game mode in the PLAY menu, but I didn't want to clutter it.
You might notice that the player always has the sword in this one. This is an undocumented feature of the editor: to do this, set the name of a room to _dojo.
Kawaiido: the whole thing has to be just:
You can't add a name to it. But note that the name field isn't particularly useful at the moment -- it's there so that the designer of the level can make a note to themselves.
yeah, it's not so fun without a high score table. I'm looking forward to getting that going, also so that people can submit stats along with (number of restarts/accuracy etc.).
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