Putting this here as an artistic type of thing.
Interesting gradient mask effect that I have been playing with. It's not really fast enough for game as coded (though I don't doubt it could be massively sped up).
WoW ElectricGriffin ! So pretty ! And a little slow too. Looking at your source, you are really pushing PICO to the edge for speed I can see, especially with programming like this:
if(bright>shr(sget( shl(pattern%16,3)+x%8,shl(flr(shr(pattern,4)),3)+y%8),4))pset(x,y,fore_c)else pset(x,y,back_c)
..I was actually trying to figure out how you're doing that awesome dithering, and ended up optimizing some stuff instead. Still not sure I get how those lookups translate to cool shapes, or what the sprite data means. It's lovely though.
I didn't look at the code from the original cart too closely - that's left unoptimized for now. & apologies for the tab/space mixup - I have them set to 1 space for pico-8.
Playing around with a Quicktime VR 360 degree cylindrical projection.
I think this really needs more resolution than I can achieve with the sprite-sheet alone in order to look good. Time to play with compression and memory abuse.
Been poking at this Pico-8 "Skyrim" for months now...should probably release something eventually...
So much cool stuff.
Solar, I like the sky patterns in the background--it really helps add scale to the world. Is a stylized driving game in the future?
Musurca, are you ray tracing or using voxels? The homeworld article has definitely given me some idea / things I plan on stealing whole cloth.
It's nice to have a thread to stash concepts and works in progress without spamming the main board. If we only wait until things are "completely finished" then a lot of the really cool and overly ambitious projects would never be shared.
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