Take your trusty ship to the far reaches of the infinite multiverse...and destroy the hostile life that you find there.
Clear each planet to warp to the next system.
Features:
-- 30 fps interlaced flight simulator
-- 3,375 or more different worlds, ranging from snowy ice-planets to verdant hills.*
-- 6 enemy types
*OK, so a lot of the worlds look similar, but the same could be said about certain other games...
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Amazing. Was thinking of doing a PICO-8 demake of No Man's Sky, but:
a) I wouldn't know how to start
b) I'm not clever enough (see "a")
c) I see people like you (and @lectronice on Twitter) already doing great work already
Well done! :D
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Hi Gamax,
Amazing work on getting the frame rate up without the interlacing. How did you do it? (Unrolled loops?) I looked at the code, but it's compressed.
I think about the only thing that isn't working quite right on the hack version is that the players shots seem to be a few frames delayed (more than on the original).
On the original version, there are some "undocumented" keys:
"e" to warp to a new level without clearing the enemies
"tab" to remove interlacing (but not at the frame rate that Gamax achieved)
Thanks,
-Electric Gryphon
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Hi Gamax,
Could you post your uncompressed code?
I'd love to pull your optimizations into the original program (of course giving you credit for the speed boost) so that I can continue to improve gameplay. I'm very curious about what tricks you used to make things faster--I'm sure they would be relevant to a lot of the more "computationally intensive" (for pico 8) games here.
Thanks a bunch,
Electric Gryphon
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