Finished mine, it's a sheepdog game where you have to catch the sheep!
Struggled a bit lowering the token count, but hopefully it didn't suffer too much. Rotating sprite stuff!
Here's my contribution, Karate Duck. I hope it fits, it was 512 tokens when I closed out the project, but it might be 515 with the formatting for the collab cart.
@hotsoup I know that feeling. I was like - memory management or sfx? But I kinda like how it made your game. It's very "cinematic" even if nothing moves.
@dollarone Good luck! We're all feeling the pressure when it comes to tokens
@Liquidream - oh jeez, good luck with that man.
@misato - Oh nice! Looks great!!!
@dollarone Thanks for sticking that in there for me! Saves me time ;)
@drcode awesome! Thanks for the update!
@ElGregos Looking great! Good luck man!
@adrian09_01 I've added you to the backup list!
@HotSoup We can also see how many tokens/chars are left over at the end of this jam :)
Here's my entry... Trust me, it can be beaten... Z to Jump!
To restart the game, hit [enter] and select restart. I recommend starting by heading towards the left...
Note: I accidentally left the logo in slot 195, please adjust.
Guys I'm going to be 1 week off and I don't have my game ready :( Can you wait for me or is it going to be too late? I can clean up the code and such in about a week. If it's too late then just sustitute me for another person, it'll be fine.
@dollarone I had to reimport your game - I noticed some extra pixels sections D-G. Not sure where they came from.
@drcode Got your game in! Thanks!
@misato At this point, I'm going to play it by ear. We've got a pretty big waiting list at this point, but I'm not sure how much longer the remaining 5 folks are going to take (cheepicus, Liquidream, ElGregos, johanp & catnipped), so we'll see! Thanks for keeping me up to date!
BTW, I'm working on another open-source pico-8 cart player (coded in clojurescript) and I think this would be the perfect demo cart, since it exercises a lot of the pico-8 features. Let me know if anyone has an objection with me posting a playable version of this colab on my site- I will link back to this post and credit the participants.
@josefnpat, oops, apologies. Thanks for fixing! I had a think and wanted to add the following:
else score = player_speed .. "\nhighscore: " .. dget(28)
... to line 549, just after the line that says:
score = player_speed .. "\nnew highscore!"
Can you add for the next release please? I'm not 100% sure on tokens but I think some of the other games didn't use all their. IF required I can delete some more brackets in my code to make space :)
@drcode, neat! that game is HARD :) I will beat it though...
hey @everybody, there are probably gonna be lots of empty space in the spritesheet. i would like to ask everyone who filled up their 4x4 sheet to draw some random items in their empty spaces. of course, if you for some reason need to keep it empty, please ignore this :*
@josefnpat i also would like to claim any remaining parts of the spritesheet whenever everyone is done with their games
I didn't think I would have time, but eventually I ended up doing this.
fits in 512 tokens by hardcoding the data locations (did everything in first banks)
I guess you can put me in the backup list ! :) (or maybe next cart list ?)
@dollarone I'll have to check how many tokens you're using, otherwise I'll have to wait for everyone else's entry!
@catnipped You'll have to tell me what sections of graphics you use. There are also a lot of memory availible in map data that you can use! (Sections Q-W) I have a feeling there will be quite a bit of space seeing how most folks only use half their data :)
@ultrabrite neat! I'll add you to the backup list!
@catnipped I had a go! I used one of the banks from my own music (29) and created four new ones 32->35. I just put the music in patterns 0-3. Check it out
ps. use if you want - or not. I will not be hurt/offended etc, I just wanted some more practice with the pico music editor and trying to re-use a sample in a new piece was fun :)
@dollarone wow! i really like it but it didn't quite fit. i made my own, slightly annoying but more fit tune.
i'm having trouble copypasting my sprites to the P part of the graphics (it's in the map space). any ideas?
As my game is made of levels (which design is what takes me so long), I managed to squeeze a cartdata savegame and browsing previously played levels. But I just discovered that cartdata are reset everytime you relaunch Pico. I can't see the point of cartdatas then. Is there something I misunderstand / misuse? How can I make persistent savegames?
edit: OK, I got it, the cartdata(id) command was missing, and I see it is already in josefnpat code, so everything's fine!
here is the cart updated with my game
note that for the other's sprites to show up they need to be flagged with the rightmost flag in the sprite editor. but we can add them as the cart gets updated
My 1st Pico-8 game! It's based on a puzzle game idea I had a loooong time ago, when working on Amiga with Amos basic. I spent months on it and couldn't put the game together, only managed to make a nice editor. But with Pico-8, the most of it was done in an afternoon. To fit the 512 tokens and 4 kb code the game mechanics have been stripped down to the core, but well I hope you'll have fun. Once you finish a new level it is saved on the cartdata and reloaded when the game's relaunched, though I don't think you'll need more than an hour to finish the game. That was fun to make, and more than probably there will be a Stuck!2 with its full mechanics and own cart in the future.
edit: I made a jingle+sfx but kicked those after I found it a bit annoying and not essential to this kind of game, especially when you're already listening to music.
edit 2: the savegame will work once the game added to the collab cart.
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