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Instead of just giving carts the ability to replace colors in the palette with other colors outright, I propose a totally dumb alternative:

A new screen rendering mode which does linear blending on the image by shrinking the 128x128 screen area to 64x64, turning this:

into that:

Games would have to be designed as 64x64 to make proper use of this of course (unlike my test case there...)

The basic idea is: To make a new color, all you need to do is color each pixel in a 2x2 area with different colors you want to blend together to make the new one. Then when the screen gets scaled down, all those pixels will get combined, making a huge number of new shades and hues available without just letting you change Pico-8's base palette colors outright.

Now excuse me while I study how composite video cables work so I can figure out CGA Composite Mode rendering to make 16 colors out of 4...

P#25328 2016-07-15 05:05 ( Edited 2016-07-15 10:00)

:: matt

Could this come for free if the window was allowed to be resized smaller than 1:1?

I'd like to see the machine button on the window cycle between 0.5, 1, 2, 3, and maximum integer scale.

P#25329 2016-07-15 05:40 ( Edited 2016-07-15 09:40)
:: Felice
P#25330 2016-07-15 06:00 ( Edited 2016-07-15 10:00)

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