10/09/26: The work-in-progress version can now be played here.
07/09/26:
Added a hold function (bottom right), levels, and a lose condition. I'm a little worried those crosses will be distracting but I like the animation too much to remove them.
Here's the lose animation:
06/09/26:
04/09/26:
02/09/26:
01/09/26:
Also I realise that the last 3 gifs are all mine, sorry about that. Hope I haven't been posting too much.
I have been having the same thought that why I wasn’t sharing some cool-looking stuff, but don’t worry I think that no one minds, (I surly don’t). I've been loving the explosions and the sprites!
@cheesemug I mean yeah I don't know if anyone really minds all that much. I'm just trying to be mindful of posting too many gifs of the same game. I think it's okay in this case since there are pretty big differences between versions, but you can never be too sure.
And thanks, I'm very proud of the spritework in this so far! It's definitely a different style to what I'm used to doing.
I think I found a "solution", I just uploaded all of my gifs on the same thread and always place the newest on top so it appears in the forum.
yo, when will you release the game to be playable? really liked it
Visibility of the crosses could be toggleable by an option on the menu.
@Ferzzblox Thanks! I don't necessarily have a release date in mind, but for what it's worth it's very close to completion. I'm also hoping to do some playtesting if I can. I just need to figure out the best way to go about that.
@CartaCosva_MR Good call. That's a pretty easy fix.
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