1.0 Final version for p8jam1
added spark deathh effect+sfx
lots of tweaking on hero/cloud collisions

--- CONTROL
- [Arrow Key] Move around
- [Z] Jump
--- GOAL
Help the Rainmaker to complete 3 of her 4 duties:
- Collect 3x stars
- Collect 3x lightnings
- Collect 20x flowers
- Achieve 2x duties within 99 seconds
You don't have to achieve them all, so dont worry if time reach 0 You can still collect flower stars and lightnings.
--- FLOWERS
- Flowers on the ground are always visibles regardless of your height
- Water flowers by running on clouds, each raindrop will make flower grow and eventually bloom
- Collect scissor bonus to pick all flowers on screen
- Reach 20x flowers to fulfil one of your duty
-- SPARKS
- Sparks run around clouds, avoid direct contact with them
- Suppress all cloud parts around a spark to destroy it. Beware of the shock wave !
- Dead sparks will release a lightning bonus
Many thanks to @castpixel who designed the rainmaker sprite and animations. I learn some good tricks about chibi design with this game.
0.6
+100% cuteness with new character design by @castpixel
You can now walk through clouds on the ground if they are small enough.
0.5 Added a short intro + title screen and new 12x12 hero animation
0.4 The game now have an ending.
Achieve 3 of the following :
- Get 3x stars
- Get 3x lightnings
- Get 20x flowers
- Finish 2x conditions within 99 seconds
0.3 Finally found a reason for the raindrops. You can now water flowers on the ground. The flowers are always visible so you can track which part of the ground need water. The visual result is quite weird. But I think i'm ok with it :)
0.2 version with wall jump, background, spark monsters and uncollectable lightning bonus
I finally found an idea for the theme. Here's my current progress


( description added in main post -- cant delete this -- )


I found out that you can neutralize lightning by breaking the cloud it's orbiting around, and wasted a bunch of time doing that. It bothers me how much you're always running out of ground to stand on, perhaps clouds should slowly re-form??


Super cool! I like that you have many small elements of gameplay that start forming that good vibe of playing a game.
Just throwing a small idea of what I thought would be the behavior: A neutralized lightning bold could be a bonus (if taken) that makes thunderstorms -- more rain -- for a limited amount of time, or something like that.


You have to collect 20x flowers ( using scissors ) to claim one of the 4 objectives. Complete 3 of these objectives ( stars / lightning / time / flowers ) to achieve your rainmaker duty


That intro is so nice, with the swirl and the fade in.


Though it has the appearance of a benign, bright, carefree summer day its hazards and unforgiving harshness shows effectively how not all things are as they seem on the surface, to not judge a book by its cover, as many like to say. To be successful in this world, so apparently benign, one must destroy lightning - to put others down in order that one should find prestige themselves - or collect stars - like a pigheaded, greedy capitalist unable to see the direction in which his own noise is pointing - or destroy flowers - the fruit of hard work of those who supported you in the time of need, those who disintegrated under your exploitative feet. To teach a lesson, that not all is as sunny as it seems.


Super cute game! I included it in my Pico-8 Jam #1 compilation video series, if you’d like to take a look :) https://youtu.be/LE0NF8O7rUM


I also included it in an article of my favorites! http://fireside.gamejolt.com/post/jam-favorites-pico-8-jam-1-putidgf8


Really, really beautiful! Thanks for making this!
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