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Cart #mamec-4 | 2025-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Math Sword: Bosch Edition - A Game of Calculated Risk

Welcome to Math Sword, a hardcore tactical RPG where the only path to victory is to walk the razor's edge between ruin and reward. This is not a game of simple choices; it is a system of interlocking mechanics designed to be mastered. The goal is singular: maximize your final score (EXP).

Core Mechanics

  • Bloodlust System: The core of the game. Your EXP gains are multiplied based on how low your health is before a battle. High scores are impossible without intentionally taking damage and playing at the brink of death.
  • Tactical Stances: Before each fight, choose a temporary stance—Aggressive, Defensive, or Balanced. Each stance modifies your damage, EXP gain, and damage taken, allowing you to fine-tune your risk for a single turn.
  • Forced Adaptation: You cannot fight the same enemy type each turn. The game presents you with a choice between two randomly selected enemy profiles (e.g., high-damage Brutes or high-EXP Glass Cannons), forcing you to adapt your strategy on the fly.
  • Strategic Equipment: Your equipment (equip) is a permanent balance between offense and defense. A higher value increases an EXP modifier but also causes you to lose more health from your own exertion, creating a constant strategic trade-off.
  • Resource Management: You have 20 turns to achieve the highest score possible. Every action—fighting or resting—consumes a turn. Resting recovers vital HP but costs EXP, making it a difficult choice.

Victory & Scoring

  • Survive for 20 turns. Your final EXP is your score.
  • High scores are only saved upon victory. Dying saves nothing.

Controls

  • Arrow Keys: Navigate menus and adjust values.
  • X (or Z/C): Confirm selection.
  • Z (or X): Go back (in battle menus).

> This is a game of pure mechanics. Analyze the formulas, manipulate the aystems, and push the limits to carve your name into the high scores.

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Updated with more intuitive controls, proper messages and status bars.


Thanks for sharing! This is very hard. :)
I'm wondering if showing the outcome of the battle ahead of time would help – or if that would remove some of the challenge.


Hello. Yes, it is hard but you can beat it in under a week. I am adding some changes, but I think most make it even harder. If you ever want to go to older versions, you can use the embedding with previous versions. Once you get a grip of it, it becomes quite easy.



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