Math Sword: Bosch Edition - A Game of Calculated Risk
Welcome to Math Sword, a hardcore tactical RPG where the only path to victory is to walk the razor's edge between ruin and reward. This is not a game of simple choices; it is a system of interlocking mechanics designed to be mastered. The goal is singular: maximize your final score (EXP).
Core Mechanics
- Bloodlust System: The core of the game. Your EXP gains are multiplied based on how low your health is before a battle. High scores are impossible without intentionally taking damage and playing at the brink of death.
- Tactical Stances: Before each fight, choose a temporary stance—Aggressive, Defensive, or Balanced. Each stance modifies your damage, EXP gain, and damage taken, allowing you to fine-tune your risk for a single turn.
- Forced Adaptation: You cannot fight the same enemy type each turn. The game presents you with a choice between two randomly selected enemy profiles (e.g., high-damage Brutes or high-EXP Glass Cannons), forcing you to adapt your strategy on the fly.
- Strategic Equipment: Your equipment (
equip
) is a permanent balance between offense and defense. A higher value increases an EXP modifier but also causes you to lose more health from your own exertion, creating a constant strategic trade-off. - Resource Management: You have 20 turns to achieve the highest score possible. Every action—fighting or resting—consumes a turn. Resting recovers vital HP but costs EXP, making it a difficult choice.
Victory & Scoring
- Survive for 20 turns. Your final EXP is your score.
- High scores are only saved upon victory. Dying saves nothing.
Controls
- Arrow Keys: Navigate menus and adjust values.
- X (or Z/C): Confirm selection.
- Z (or X): Go back (in battle menus).
> This is a game of pure mechanics. Analyze the formulas, manipulate the aystems, and push the limits to carve your name into the high scores.



Updated with more intuitive controls, proper messages and status bars.



Thanks for sharing! This is very hard. :)
I'm wondering if showing the outcome of the battle ahead of time would help – or if that would remove some of the challenge.



Hello. Yes, it is hard but you can beat it in under a week. I am adding some changes, but I think most make it even harder. If you ever want to go to older versions, you can use the embedding with previous versions. Once you get a grip of it, it becomes quite easy.
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