This is my very first attempt at making a game.
It’s been a challenging but rewarding ride—full of trial and error—but I’ve finally brought it to a playable state. There's still a lot to improve, but I’d love to share it with you and hear your honest feedback.
🎮 Game Overview — Necrolancer v0.4
Survive as long as you can.
Collect XP gems, level up, and unlock powerful abilities.
✨ Current Features:
- 10 unique enemy types
- 10+ unlockable skills
🛠️ Roadmap:
- Improve sound effects and music
- Enhance visual effects and particle systems
- Refine map visuals
- Polish UI and overall presentation
- Thanks in advance for giving it a try!
- Refine enemies animations



Nice! I like the style, the art and animation is great, but the current map/background makes it harder to see and enjoy that (maybe fewer colors and objects would be good?). I love the dash effect and it's really cool how it gets the fire effect once you get that upgrade.
I was wondering what it would be like if the moves could be more controlled. For example, I really like deliberately shooting the gun, but what if you actually and to aim it too? And what if some of the upgrades were a special move you could with X? (maybe dynamite could be one). It would be less automated but I think that would make the game unique compared to others of it's genre. Another instance of how that could be interesting is when I got the mirror-shot upgrade and I was thinking it would be fun to aim the shot once I lined up enemies on either side of me.
Thanks for reading my ideas, great job so far!



Hey, thank you so much! Really appreciate you taking the time to write all this — it means a lot. 😊
I’m glad you’re enjoying the style and the dash effects! And yeah, totally hear you on the map/background — that’s a great point. I’ve been thinking about simplifying it a bit so the characters and effects stand out more, so your feedback really helps confirm that.
I love your ideas about more control in the gameplay — aiming the gun, triggering special moves like dynamite, or even using the mirror-shot more strategically — that’s super cool. It could definitely add a fun layer of skill and make things feel more unique. Definitely going to play around with that and see what feels good.
Thanks again for the kind words and the awesome ideas — really glad you’re enjoying it so far!
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