

Maybe the first textadventure for pico8.

I originally needed a scripting language for another project, so I thought a text adventure would be a good opportunity to practice. I was actually planning to keep it simple, but then things escalated a bit...
Simple type sentences like:
Take the shoes and wear it.
Fill the jug with water.
Fill water in the jug.
pick up all.
should work. In fact something like
fill water with jug
will also work. The parser is a little bit stupid. But it can handle one verb and two subjects with adverbs.
the textadventure is a conversion of the c64-textadventure fantasia
https://www.c64-wiki.de/wiki/Fantasia
the c64-basic source-code can be found here: https://www.c64-wiki.de/wiki/Fantasia/Listing
I have translated the game, remove some rooms to make it more understandable. I have also add many texts and a much more complex parser.
In the blue box you found the most important information about the current "room": the name, all objects with which you can interact and the directions. This box will updated dynamically.
You can activate a minimap with the tab-key. The map shows only rooms, where you have already visited.
Type "save" and the game is saved - intern and in the clipboard. To load from clipboard, simple press "ctrl"+"v" or type "load" to load from internal memory.
The game is a simple "runtime" to run a script, that is hidden in the rom-memory, where normaly the sprites, map and sounddata is stored.
At the moment I need some testers to find bugs. The game should be solveable, if you have problems, simple ask here. Also when you try something, that should work, but doesn't. I'm not a native english speaker, so it is easy for me to miss something.
And don't expect a complex story. This is more like the first adventures released in the past.
the parser knows the following words:
later I will release the compiler and the script for this textadventure.



It's definitely not the first (I know of Colossal Cave Adventure, Mystery House (Remodeled) and the Status Line interpreter for loading/running z-machine text adventures), but there can never be too many as far as I'm concerned.



Haha, that could very well be true. I'm willing to believe it :).



Once the compiler & script are released I wanna mod it so when you water the shoes and equip them you visually hear squishing sounds for 10 screens :)
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