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Cart #17015 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #17008 | 2015-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #16914 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I was inspired to start playing with wave physics.

-Electric Gryphon

P#16915 2015-11-23 10:55 ( Edited 2015-11-29 08:49)

Try moving fraction-of-a-pixel instead of counting whole pixels? :3

P#16945 2015-11-23 23:35 ( Edited 2015-11-24 04:35)

Changed the wave calculation functions to make the experience somewhat more relaxed.

Hit Z to change rendering mode.

If I am feeling industrious this holiday weekend, I might implement image refraction or some hacked version thereof.

P#17009 2015-11-24 21:05 ( Edited 2015-11-25 02:05)

Guess I was feeling industrious tonight. Added a ripple refraction effect over rocks...

P#17016 2015-11-25 01:12 ( Edited 2015-11-25 06:12)

Pretty damn cool. This could add so much polish to a 3D game, or even 2D, if applied right. You rock for being able to do stuff like this.

P#17049 2015-11-25 18:42 ( Edited 2015-11-25 23:42)

Woooa!

P#17134 2015-11-28 14:42 ( Edited 2015-11-28 19:42)

Render mode 0 looks like Joy Division! :D

P#17161 2015-11-29 03:49 ( Edited 2015-11-29 08:49)

there is a possibility of making a alqemy game about reality and physics only using waves, since everything is made of waves.

P#143211 2024-03-15 22:21

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