Tomb Boom
A Hardcore Platformer
My first ever actually released game. Tomb Boom is a (hopefully) challenging platformer about navigating a graveyard by using exploding bombs to get to new heights.
This game was built as part of a self-imposed game jam in which I tried to make the best finished product I could in a week (plus a day or two of watching youtube videos to learn lua - I have only made games in c#/xna in the past).
This is also the first time I've had to make my own sprites, tileset, and sfx from scratch, which was a fun challenge.
Hope you have fun, feel free to send me your times (with or without collecting all the skulls!)
CONTROLS:
ARROWS - Move
Z - Jump
X - Drop / Explode Bomb
X + ARROWS - Throw Bomb



I ended up getting soft-locked, but it was fun and I might try again later :)




@Verb should be soft lock free now, good luck!
The very last thing I was working on was actually adding a quick "reload level" button to the menu, without messing with the timer and skull count. I gave up on it because my soft deadline was coming and figured you could always just die to reload - guess I should have finished it!



That is tough as nails - I could only get to level 3.
Its a nice idea and the cart looks and sounds great. An incredible achievement to do in a week!



Challenging fun!! Great work, love all the little details throughout.



this is really cool! my only problem is that I'm not used to platformers that are so slippery 🙈
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