SOME WOULD SAY IT'S TOO SOON. TO WHICH I SAY... Yeah, yeah it probably is. The original JELPI isn't even technically finished. But hey, I got the deadly spikes to work and made a whole cutscene...
plz tell me if you get to see the ending plz
nice use of the go from goal at the start, now that's some clever sprite reuse!
that being said, the controls are way too slidey and bouncy for the controlled gameplay you're going for here. I can't tell you how many times I bounced off of walls into pits, or tried to walk to an edge only to slide off long after I released the key. It's basically impossible to move one pixel.
I beat it, but I did not enjoy it. I'm going to blame the existing controls for that, though.
Thanks! I'll admit I was seeing how far I could push Zep's JELPI demo with clever re-use of sprites and difficulty, and just like Mario: The Lost Levels it is obnoxiously difficult. hehe.
The forced cutscene at the end is probably my favorite part.
I was not able to make the jump on the part you were stuck on @Celeste_Pro, but after like, 95 tries I gave up on the game then like 20 days later I tried the game again and then right as I was gonna give up cuz I had counted about 23 more deaths, but I gave it one more chance. and no I didn't use the thing that @dw817 said, but I got on the edge of the platform, dash-jumped, and held up and got it. And if you ever make it past that part, trust me @Celeste_Pro, it gets harder and harder. Then once you die you regret dying, considering the fact that you don't get a single checkpoint. But every time you get passed another part that takes multiple attempts It gets hardER THAN THAT You see look here:
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