<z> Open / Close The SHop
<x> Swap to the next alive monster
Hello all ! This is my entry for Ludum Dare 33
I had a lot of problem with the gameplay of this one and I also hit the tokens limit faster than I expected.
I still managed to make something playable. I hope you'll enjoy it.
Since it's ludumdare I guess I wont update this one unless if some gamebreaking bugs are found.
Because I had to remove most of the ingame help to gain some space for late code you should REALLy read this before play :
Goblin : Fast and weak. The only monster who can carry gold and orbs.
Orc : Solid. Can dig faster than goblin
Skeleton : Slow but revive really fast.
Ghost : Hit hard and can't be targeted by projectiles. Can walk throught walls
Zombi : Durable but sluggish.
Dragon : Awesome at kicking heroes ass
Adventurer: Spirited and young enough to die.
Mage : Fire one deadly fireball
Knight : Hit hard and live long.
Thief : Picklock any door and move quickly
Archer : Fire up to 3x arrows
ITEMS : ( designed for heroes only, yeah...too bad )
Sword: Improve hero's attack
Meat : Improve hero's resistance
Boots : Improve hero's speed
Key : Open one door.
Spell : add one fireball spell
Gold pile : hero will steal 3 gold from your treasure
TEMPO BAR :
- Each time you move the tempo bar decrease
- When 0 is reached the next event occurd
Event Hero : a hero will be added to the party
Event Raid : the party will attack the dungeon
Event Item : an item will spawn in the dungeon.
DIG TUNNELS :
- Only dirt can be digged
- Orc dig faster than goblins
- Each time a dirt square have two open neighbours, it changes to a wall.
- It wont apply if the two open neighbours are very distant allowing you to create loops
- Items will tends to spawn in deadends. Create some to make item defense easier.
- Find gold by digging tunnels ( you should use orc for this )
- Grab gold and bring it to the the master with goblins
- If your dungeon contain the treasure items, protect it or heroes will steal your gold
- Can be opened/closed with <z> key
- Shop content is randomly generated each game.
- You can recycle shop content with the central slot
- Recycle price decrease each time you buy something
This is really lovely! The way you communicate so much personality through the characters & actions is really inspiring. Makes me feel like I'm the bumbling henchmen (who are, of course, comedy foils to each other) working for a temperamental boss in a cartoon, so ace.
This game is super hard... but even with not reading the rules, it quickly became obvious what the rules were and how to progress and such. Very neat that the game seems at first super complicated but is actually that right balance of easy to learn but with deep strategy aspects.
This really is a great setup, it's hard to believe it was finished in 2 days. On the other hand, there are a few kinks that could be worked out. And I think it's worth updating! I've only beaten easy mode so far, but I had so many monsters I was even a little disappointed when I ran out of stuff to buy with all the gold. Maybe it should have an endless mode.
Wow, well done! The best simple dungeonmaster/tower defense game I've seen for Pico8. I love the tiny, expressive sprites, and the real differences between different creatures. I especially like the feature where when you bump into another creature on the way, it automatically transfers control to that creature. Great job!
Great, no bugs here yet. Would like option to save game as this is one that isn't solved in just a few minutes.
A key for "no movement" so the player can line up opponents would be useful. Perhaps hold down (B) to swap characters. Tap it to maintain same control but skip a move and let the enemies get closer.
Nice relaxed play, good old-time multi-character strategy. Well written !
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