For the number #3 I would like to propose to you a theme:
LOCAL MULTIPLAYER GAME (co-op or collaborative, with or without A.I.)
This game should ideally be with a detail commented code,( but we will not have to explain what's already has been explained in the fanzine number 1 and 2.)
The game can be technically more advanced, and maybe talk a little bit more about game design choice and code structure/pattern.
But the most important it's to try to make this little game super fun and easy to code ( the code should not be longer than 2500 token! )
some example of game : Gang Beast, Bomberman, lode runner, Work for fun, tenya wanya teens, Nidhogg, MarioKart, Sportsfriends, Starwhal, Towerfall, Pico park, TENNNES , speed chess etc...
Pico-8 will soon support until 8 local player, so don't be shy. ( and soon http://superhappyfuntimes.net/about/)
If you want to be part of the adventure send me your idea/concept asap( to avoid redondant game, and make it as educative as possible) and I'll give you all the technical detail and try to help you to create the best article as possible.
Drop me an email at : [email protected]
I was thinking to take submissions until the 1 of October.( and release the fanzine at the beginning of November).
Thanks a lot!
@3 Please send me an email with a little bit more od details, but sounds great!
@lulublululu I would really love to have some theory ! Please send me an email with more details.
@winglesslittlpeople I have already contact some of them, I'll write to the one I got missing asap.
Ooh, nice. You can get a lot of game out of not much code if the focus is on keeping it simple, though I didn't really do either of my existing 2-player games with minimalism in mind. I'll think about what a super-streamlined heads-up game might look like.
After a nostalgia-filled N64 evening with my friends last week, I'm putting together a collection of dumb mashing/memory/timing games inspired by the Pokémon Stadium mini-games. I'm trying to design the games with 4 players in mind, though afaik only two people can currently play. 8 players would be amazing!
I'll hopefully have a few good examples by the end of the month, if that seems like something of interest!
Trying to concieve a Marvel vs Capcom demake; have an idea for the controls... but the limited sprite space is challenging, and the cast may feature plenty of recolors? ~.~'
Also, not sure how long that will take, but hopefully not too long.
@jhrrsn that's sound like a good idea!
@TonyTheTGR for the fanzine, a small/simple version with good explanation will be enough, try to focus on the core
Mechanics, more than the aesthetic. You could in parrale have a more advanced game, but for the fanzine the main focus is educational( take a look to the fanzine number 1 as a reference)
I'll push the deadline to the 15 of october.
Il finishing the fanzine #2 now, I'll released it at the begining of october.
If you need some inspiration take a look to "Work Time Fun".
Know If you got any question, doubt. Thanks for your help.
Some more idea of articles :
- Implementation of simple A.I. in a strategy game
- Fighting games
- Coop games human players against the cpu
- Nintendo land wacky game
- a super short game for 8 players ( a winner each 10 seconde)
Ideally I would love to organize a night in London where people could try to code thanks to the fanzine some multiplayer game, and in a second time, play with them.
If you think it's a good idea, we could try to synchronize a night in December or January , in different cities around the world.
A kind a international Pico night/party ???
@Skyrunner65 I think I already got something similar done by jhrrsn, but I need to double check in detail your code.
@mrh It could be interesting to explain how to handle the local 2player game logic in chess. How you swap from one player to the other. Another thing who could be interesting could be to explain the grid and pieces movement. I think it could be a really good tutorial. Let me know if you are agree to give it a try.
The deadline as been push to the 15 th of october, and I could probably push it a little bit more if needed.
The PICO ZINE #2 as been released, and lot's of people already download or order it.
It's time now for me to ask you again for your participation.
I'll push a last time the deadline to the 20th of October to participate in the PICO ZINE #3 LOCAL MULTIPLAYER.
@arnaud_debock I started working on a fighting game, but got an idea for a game which I think will be much more fun. It's a 4-players versus game, right now called Piconinjas.
I hope I'll be able to finish a playable version before the deadline!
I loved the first and second picozines and although I do not have any carts ready to share I made a little sketch (based on your line drawing) with the pico8 palette and resolution. I don't know if it would fit into the zine anywhere but thought I would share it.
I got some nice articles for the number 3!
- 2 player shooter
- how to make a party game
- a Cheat page
- A combat plaformer game ( bullets, collision)
- an amazing Cover!!
and maybe :
- a amazing intro by an amazing Game DEV.
- a chess game
- a football/soccer game
- a micro machine like race game
( I hope some of this maybe will become reality, fingers cross).
Hello Everyone, I have start today editing the #3 PICO 8 zine.
I already got a great cover by @JUSTIN_CYR and lot's of nice article.
( the cover in the picture is printed with my low quality printer, the final one will look much better).
I'm still waiting for some articles to be finish, but I'm confident that it's going to be a great local Multiplayer article.
If you got a short article, it's still time to send it to me.
I think it could be a good idea to return later to a beginners difficulty, because you can't maintain a constant progress in difficulty. Maybe you can add a rate to the articles indicating if they hare for beginners or for middle ground, or advances. Some kind of code.
@winglesslittlepeople I am trying to have a progressive difficulty from the number 1 to the number 4, going in more complex problem in each new number.
I will think in a rating system per article. Bur I know by experience, a problem who could be very hard for somebody, could be really easy for somebody else, depending of his background, it's not a easy problem to solve.
I would also like to have more level design, game design and art articles for the number #4.( because code is not ( the only thing) what make a good game)
Hello Everyone !
You Can order the third PICO-8 ZINE on big cartel :)
This is the Third PICO-8 ZINE!
Special LOCAL MULTIPLAYER
Enter the marvelous world of PICO-8 !
PICO-8 is a fantasy console to make, share and play tiny games and other computer programs.
PICO-8 Zine is a 52-page fanzine made by and for PICO-8 users.
Learn how to make a game (from the code, sprite, music point of view) and discover the history of PICO-8.
Articles and authors :
- INTRO by @MattThorson
- NOTES ON CREATING SUCCER by @RylauChelmi
- DOM8VERSE by @schminitz
- MINIGAME COLLECTIONS by @jhrrsn
- BLASTEROIDS by @luluisbluetoo
- SUMO PICO by @cullenddwyer
- Cheat Sheet by @OBONO
- Illustration by @jctwood and @mrHk
and the cover has been done by @JUSTIN_CYR
I Really hope you enjoy it .
I'll share the FREE PDF version ASAP.
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