Thank you for making such a fun game. I really love this game, but I cannot load it into my RG35XX-H. I have tried to load in in p8 and png ext but it doesnt work. Do you have any suggestion how to play this in fake08? I found some suggestion to download the older version, but I dont know whether it will work or not.
@Goldilocks725 - I've heard that fake08 doesn't work with this game (and various other games) on a different device - but it seems like this handheld can run the official pico8 (raspberry-pi version, including "splore" support) if you're running Batocera v32 or later. I don't have a RG35XX-H so I can't test it myself, but here are some instructions for installing the real pico8 on Batocera
I cannot install the batocera because im using chromebook, so I stuck with default stock os. Do you have other solution for it to works?
Unfortunately that's as much as I know about the device!
That said, it does seem like it could be possible to install the alternative OS from a chromebook - here are some people talking about it
I have followed all the instructions to install the batocera using Chromebook, but I guess I have the same issue with the guy on the reddit, extraction from GZIP to ZIP seems to failed, thats why the RG35XX-H wont boot up because the device doesnt recognize the IMG files.
Thats too bad I can only play this game online, and waiting any update on fake-08 to solve this issue.
Thank you for your help. I really enjoy this game and cant stop playing it. Cheers
!
I really like the squish of the physics. There's also a lot of cool features I wish was actually in Suika game.
@J28.14 - there's actually no "max size" in the code, lol. i'm pretty sure if you somehow got past white-stripes then it'd go back to pale-blue-stripes (but with an extremely huge marble). i assume there's some practical limit, but i don't know what it actually is!
@evanjcby at the risk of encouraging cheaters to post bogus screenshots...
to download the cart into the local editor:
LOAD #MARBLE_MERGER
then, go to the code editor, and near the top of the "1" tab, there's a checkinput()
function. at the top of that function, add:
if btnp(2,1) then dropsize+=1 end if btnp(3,1) then dropsize-=1 end |
once that's in, run the game. The E and D keys now increase and decrease the size of the ball you're about to drop. the colors get messed up once you get to the striped sizes, seems like they show the "outer" (darker) color instead of the primary/brighter color - but it does work, and they look correct again once they're falling.
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