V1.02 --Added Minus World
This is a demo for my Pico-8 port of Super Mario Bros., and it includes all of World 1, along with the secret 'minus world'. I plan to reskin the game before a full release to avoid potential Cease-and-Desist letters, but wanted to give people a taste of it in its original form. Also, not everything is quite finished (like the scoring system), and I figured this would be a good way to get some playtesting and feedback, so please let me know if you encounter any bugs.
Special thanks to:
- Jwinslow23 for composing the music and many of the sound effects
- Zep for his PX9 compression system
- Thisismypassword for the Shrinko-8 minifier
- Nick N. Bruns of NESmaps.com for documenting level maps
This is incredible! There were a few times I forgot I was playing a pico-8 game, with the only thing reminding being the Visuals and Audio! Now, I do notice the Physics are a little bit different, which there is a pretty good write-up on online if you go looking, but it's not bad for what it is and plays great! It wasn't like I didn't know if I could make jumps or whatever.
Can't wait to see more of this!
Thank you very much. I put more of a focus on getting everything working than exactly mirroring the physics, but I'll look and see if I can find some better info on that to tweak things. Just uploaded a new version that fixes a couple small bugs.
Hmm, that's a tricky one. I had to use a minifier to fit under the compressed size limit, partially because I'm storing all the music as strings, but even if I could squeeze it down enough without compression, the level data is all super-compressed as well, and requires a separate editor cart. Even then, I'm purposely avoiding releasing the full game so as to hopefully not run afoul of Nintendo's over-eager lawyers. I am planning to reskin the game and release that, and I could release a level editor along with it. I've also been thinking of releasing a streamlined version of the engine as a starting point for platformers.
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