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Cart #tagujeyeyo-13 | 2024-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

An in-progress/demo of a puzzle dungeon crawler I've been working on.

4/2/24: Got major elements in now, just need to get LOS and enemy movement sorted out before doing SFX for various bits.
7/2/24: Added in event triggers, splash screen, tweaked screen wipe, item handling/classes, and redesigned tutorial levels and demo levels.
8/2/24: Tweaked event triggers, collapsing floors only collapse after you walk on them and monsters move, added teleporters and appearing/disappearing walls, creatures on impassible tiles at the end of the round die instantly
9/2/24: Added basic AI for creatures (still missing LOS code), additional description for classes, a turn counter to track speed and to control dungeon elements
10/2/24: Added basic LOS code for now, still need to figure out how I'm going to handle seen/unseen tiles (especially for tiles that can change).
11/2/24: Add custom font (still needs work to actually make it look nice)
11/2/24: Tweaked custom font (should now align properly)
12/2/24: Tweaked level layout to be a bit more puzzle-y
13/2/24: Added some sfx to movement and creature death, more messages to inform player whats going on, creatures can now have default items to drop, untested code for pushed walls and creature movement to trigger traps and events, tweaked level layouts
17/2/24: Added levels from 1-29 (still need to fix up free version to play fully), tweaked movement ai, sfx, and general bug fixes
20/2/24: Near enough the final build, still need to sort out french language support and sort out music, track down any bugs I come across but pretty much final build
10/3/24: Baring any bugs should be final version, contains finished french language support!

P#141038 2024-02-02 21:56 ( Edited 2024-03-10 20:04)

All Comments

Nice work so far. Can you get the treasure boxes in the bottom right corner or are they just teasers? :p

P#141046 2024-02-03 00:31
1

Those treasure chests were teasers meant to intrigue the player and showcase LOS through windows. Still need to implement LOS XD

P#141103 2024-02-04 07:28 ( Edited 2024-02-09 14:07)

Slowly adding to the game, should be more playable now with more descriptions for some of the stuff and a basic ending for the demo. I really need to get around to sorting out the LOS for the game.

P#141335 2024-02-09 17:01
1

Hi @RyanC you may be interested in the discussion on LOS here:
https://www.lexaloffle.com/bbs/?pid=116768
specifically the function written for 8x8 grids. Hope this helps!

P#141340 2024-02-09 17:43

@kozm0naut, thank you. Was able to sort out some sort of LOS quickly because of that link. Would have taken longer to search through some previous solutions I'd done myself.

P#141359 2024-02-10 00:37

Very close to finishing off the game, still need to sort out audio and fix up the game so levels 10 to 29 play properly

P#141584 2024-02-17 10:38

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