A PICO-8 conversion of my first game.
|Up||Left||Down||Right||X / M||Y / N|
It's unfinished, with level 2 just going on forever. The title text animation is blatantly stolen from the Hello World demo cart and fiddled with until it looked different enough to not just be a carbon copy.
This game is different from my usual projects in that I try to teach myself to take time and not rush things, not expect anything from the things I do and not try to make the game sound like any more than it is and post it all over the place. Basically, I want to become a game dev Buddhist, is what I'm saying.
If you wanna download the cart to look at the code yourself, feel free to. I tried to keep all the code as succinct as possible and commented it in an understandable way.
There's a bug where sometimes you can't jump anymore and have to reboot.
I'll keep working on this.
The jumping bug is caused by dying in midair. It thinks you are still jumping and doesn't reset the vertical speed on the next jump for some reason.
I searched for this after listening to your bandcamp album, because level 3 had such sweet music. But unfortunately I'm not skilled enough to beat the first level...
Edit: made it to level 2! This game is tough, though, maybe you should be able to retry from the last level you made it to?
Really fun game! I'm not sure if it's intentional or not, but I kind of love how he keeps sliding back into frame if he dies while sliding, haha, sliding back from the grave.
It could be cool to have the bullets be a different color depending on how high they are, are there more than 15 heights? If not you could map each height to a color aside from background gray. Maybe that would make it too easy/colorful but could be kind of a cool dynamic shrugs
Oh, and it could be cool if there was some sort of side effect to near-misses, especially on the bullets... Maybe he gets tired if he jumps too high too often? Maybe you get bonus points if you jump over high bullets? Something like that?
Thanks for the pointer on the jumping bug, that'll save a lot of frustration on my end.
It's really weird how different tastes are. The level 3 theme was a left over from the original game, which this is a demake of, that never made it into the game. Then, when working on this demake, I translated all the music from the original into PICO-8 as an exercise, and again decided to leave the level 3 theme out of the game, cause I felt it didn't fit. Weird weird.
Difficulty will definitely be reworked, restarting from the last level you made it to sounds really good.
That sliding bug was originally not intentional, but the decision not to fix it was intentional, even tweeted a video about it at the time of development.
Lotsa interesting ideas, thank you!
Unfortunately that's the only way to copy music across carts at the moment -- grab the sfx and music lines you want (one line per sfx or pattern), being careful to not mess up the indexes. If you have trouble it might be worth waiting for 0.1.3, which will have some better solution.
This is pretty neat. You might get some ideas by looking at this:
Zep, we're at 0.1.9b, a far cry from 0.1.3, and there is still no way to copy music.
By doing so, not only could you transfer sound or music between carts, but you might even have a special Online music player you can build if it is posted directly with CTRL-V in a message.
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