Episode III is out! -> Puzzle Cave III - That 70s Bunny
Episode II is out! -> Puzzle Cave II - The Clone Potatoes
here is our first Pico-8 game!
Help Pinkbunny to collect all stolen potatoes and save Pinkbunnyland!
Use the arrow keys for movement and X to reset the level if you get stuck.
Please post your total playing time! We're curious how long it might take you to beat the game.
gideon & gizmo
1) We needed to change our "bunny:hop()" function to a global "hop()" function.
For some reason that function returns nil in the webplayer?!?.
2) The game is now available under the CC4-ATTR-NC-SA License! \o/
3) We're about to release the second episode! And by popular demand the difficulty level will be much higher :D
4) Fixed that nasty sound bug (~_~)\
thanks a lot for all the kind words, glad you liked it!
@Elven: Thx! I love your Pebble Crush very much. I'd be honoured if the Puzzlecave tile set became an inspiration to your game. \o/
@bhelyer: I'm afraid this game holds absolutely no surprises for a trained Sokoban player :)
The accidental double-push happens on some machines, esp. slower ones or when the default sleep time is set to high values (20ms or so) in order to save battery power on notebooks.
@kittenm4ster: Thx! And yes, the last level is a bit of a pain. Kind of the endboss :D
P.S.: Try speed running the games ;)
7:16 for my first run. But also pretty sokoban-practiced, so. :)
One block per lasersaur seems to limit the options for clever re-use of objects. A mirror object might make things more interesting, maybe immovable blocks that can only be destroyed by laser.
Very playful graphics!
thank you for all the positive feedback!
making the game was a lot of fun!
which makes us even happier that you are enjoying it.
pico-8 is really great!! Thanks lexaloffle for giving us so much fun in a looong time!
stay tuned for the next episode :D
9:13, and loved every second of it. Bunny might not have enjoyed that one second when we found out what the green guys do nearly as much as I did.
I rather liked the puzzle design throughout.
I do feel the first green guy level could have done a better job introducing their mechanics. Then again, there isn't much else tricky about that level besides figuring out maybe diamonds can block it. In hindsight, the diamonds in that level have no other purpose, so I probably should have known they would be for blocking the "mysterious new thing".
Around halfway, I started feeling a bit of fatigue from diamond puzzles, but the green guys showed up exactly on cue to change the puzzle solving dynamics a bit. I love how one single element makes the game go from "collect all the things" to "I don't know if I should collect that yet".
That last level more then made up for the minor flaws along the way. Such a simple "task", and seems so easy at first glance, but the solution turns out to be much more sneaky then what I first had in mind. That's a perfect puzzle in my mind. I instantly knew WHAT I needed from previous game experience, but had no clue HOW to get it done. Really nice work.
LOL, I probably spent more time typing this then playing. The game is worth it though. Really nice. :)
Your graphics are gorgeous and I could probably learn a thing or two about making graphics in 16 colors from studying this game. But, I'm gonna be honest here, I've played enough box-pushing type games that I beat this game in 09:33 and I felt like it ended just when it was getting difficult. A lot of the puzzles after the first one with the green monster seem to sort of repeat the same puzzle with minor rearrangements; that last level was the first one that really made me stop and think. On the other hand, the game does a good job of introducing new players to the various mechanics.
If I had access to the source I might actually try and make some levels for it. I could call it "Puzzle Cave: The Lost Levels" or something.
TL;DR: It's got great detailed sprites and animations, and it has a decent difficulty curve with nice tutorial levels. It would benefit from a few more levels with challenging puzzles, but it's a very cool game nonetheless.
Very enjoyable and nice aesthetics. I think the earlier levels could have had more quickly escalating difficulty though... Most of the first levels were based around one or two very simple one or two step puzzles, with such a forgiving restart mechanism why not make it too easy to get yourself stuck and such?
I liked how things were introduced though, and the coins blocking the lasers was a nice touch. The last level was, as others said, super hard haha. Got to the point where I was starting to wonder if there really was a solution with what seemed like so few options to choose from, well done on that. Would have liked to see one or two other situations like that in the levels before a new mechanic is introduced (kind of like the "boss" of the previous set of mechanics).
I also liked that the game was time-measured not move-measured... I find it much more fun to rush around for a score rather than scrutinize every insignificant step. Did you consider making the game time-limited as well, a la prince of persia? Maybe it wouldn't add much.
Won the game with Pink Bunny Loves you ! ♥
Great game mechanics, sound, graphics, and design ! Would like to see 100 levels of this.
Good, but the puzzles could be a little harder.
Look to Adventures Of LOLO for some more ideas and puzzle design.
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