I'm curious as to how people look at the Pico8. While it is it's own thing completely unlike any other real console, it does share some similarities to quite a few of them, if changed somewhat still. I myself can't be helped to be reminded of how similar it's sprite capabilities and FPS being locked to 30 and color output are similar to the Atari Lynx and so I tend to think about games I would've loved to have seen on it (though the sounds on the Lynx is way better! lol) .
However, I think Pico8 also does a good job of feeling like a Gameboy Color or Palm Pilot OS3 type device as well, maybe a NGP?
Does anyone else think of the Pico8 as some kind of way to feel like your idea for some console-specific game to come to life or does everyone else kinda just shrug and think 'this is pico8, this isn't anything else at all'?
There's really no purpose to this question, just more of a curiosity about other people making stuff on it...
It reminds me of the wave of consoles and semi-sorta PCs around 1980, like the TI-994a, VIC-20, Atari 400, etc. I think I said in another thread that the actual thing I semi-imagine looks like a fuschia C-64.
Edit: I know with the square screen, few buttons, and fixed colors it is probably more reminiscent of the handhelds. BUT... the token limit and sprite-sheet/map size limit, to me, suggest smaller simpler games than the handhelds and NES and later consoles. I imagine in the alternate universe where Pico-8 is real and we write in assembly, not Lua, we are optimization wizards who can make the graphics hardware sing and write tight perfect code, but we are still severely constrained by how much data we can actually fit on the cart.
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