Celeste Classic collab
Mimicking the idea of collaborative map pack mods from celeste's steam release, this cart has 3 maps from individual celeste modders, assembled in the form of a multicart.
Contains a few new mechanics and has a special secret route, if you're having trouble finding it you should
A mod containing several new mechanics. While there is no secret route, there are still a few secrets hidden in various places.
Roundelie Adventure 8
A difficult puzzle focused mod utilizing some of the more obscure mechanics of celeste for beating levels. If you need some help, you can reveal the spoilers. Remember that the enter menu has a reset level button if you get stuck.
Note that we will still are accepting entries after the release! If you're interested in submitting something, ping @coolelectronics on the celeste classic discord server
Thanks to everyone who submitted a cart!
- Based on Evercore, made by taco360, meep, akliant, and gonengazit
- Original game by Maddy Thorson and Noel Berry
- Submission by ooooggll
- 2 lines of code borrowed from Celeste Flip, by calverin
- Some code from Volcana, by Kris De Asis, gonengazit, taco360, and RubyRed
- Granny's house from Celeste Classic 2
- Music: Starjump by Lena Raine, arranged by ummmm_ok
- Submission by coolelectronics
Roundelie adventure 8
- Submission by Lord Snek
i’ve never played full celeste before, but this came really close. one of the best mods ive played <3
was this supposed to be possible??
and there is another level that has a autoscroller breaker(this one i feel like it was on purpose)
you can reach up here without using the cloud to go up
not criticizing,cool collab and cool map,i just want to know if this was intentional
Roundelie Adventure 8 walkthrough
Go as far right as you can without softlocking, walljump, dash up, and walljump again.
You should land on a platform, from there, dash left, jump, and dash left until you hit the wall.
From there, jump, walljump, dash up-right, and corner kick to finish the level.
If you miss the corner kick, just try again.
Some Assembly Required
Place the block at the right edge of the screen. Walk to it, jump, and walljump.
When you land, dash left, jump, and dash left again (don’t worry, the pixel window for regaining your dash is larger).
Walk to the wall, jump, walljump, dash up, walljump, dash up-right, and walljump.
Place the block near the wall, with about 2-3 blocks of distance, and make sure it’s high enough.
Dash up-right to stand on the block, then jump, walljump, dash up-right, and walljump.
This isn’t much of a puzzle, more of an introduction to the green directional orb, but it’s here for completeness.
Go to the wall, jump, dash up, walljump on the upper wall, and hold right.
Once you’re on the ledge, hit the orb. This orb makes it so you can go left, but not right, similar to how at the start of the map you can only go right, but not left.
At this point, go left, jump to the walls and walljump to finish the level.
Place the block in the pit so you can reach the cloud.
Walk off the block and dash to land on the block. Jump and dash to the cloud.
Once on the cloud, do a 4bsc, jump and dash up.
Explanation of a 4bsc:
A 4bsc, or 4-block spike clip, is an easy enough piece of spike tech. Simply jump, then near immediately, but not too soon, dash up-diagonal. 4bscs and their taller counterpart 5bscs (jump and dash up, then hold toward the block) are consistent enough to be used in semi-casual play.
Place the block over the pit, high up but low enough to land on. Wait to place the orb.
Jump and dash to the block, then empty dash (dash without a directional input) between the spikes and the spring. The reason for the empty dash is so you don’t go too far right.
Walljump up to the next ledge, jump and move right toward the wall, then click on the player (Madeline, Celia, whoever she’s supposed to be). This places the orb right on top of her, immediately activating it.
Jump, then walljump and hold left, and finally dash up-left.
Jump, dash up, walljump, and hold right. Jump and hold right to line up with the wall. When you land, do the same thing to the left, and up-left dash at the end. Finally, hold right, jump, dash up-right, and corner kick.
Like Perspective Change, this is only really here for completeness. Jump, dash up, and click under the player, and repeat that a couple times.
Place the block so you can reach it.
Get to the side of the block, walljump, and click under the player once her speed drops. Do a companion maneuver (what you did in the last level), then dash left, jump, and dash up.
*does not use intended solution
WIP bc idk what im doing
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