This is a small demo that I've been showing on Twitter/Tumblr yesterday. Currently there isn't much going on other than concept demonstration (and most of "engine" code needed). The code is laid out to allow taking it in various directions from here.
7x7 "viewport" is largely a stylistic choice (and a bit of a reference to the "Rings of Power" game for Sega Genesis).
With very minimal optimization (checking that dx >= -8 and dx <= 136) you can draw a screen worth of tiles at 90%-ish CPU:
(the seemingly empty spaces contain dark blue tiles to cover visible "sides" of tiles above them)
Hey, I have a question
I have been making isometric game design art that this game reminds me of. I want to use this mechanic for my own game on unity, but wanted to make sure that that was ok with you. It's an isometric explorer who may or may not wear a spacesuit at one point. I'm sure that other people have made similar games but I saw your's first. I don't want any trouble so I'm checking if it's ok with you first.
[Please log in to post a comment]