Arrow keys - Move cursor
(X) - Confirm, pick up pieces, drop pieces
(O) - Cancel
Enter - Menu
Shape of Mind is a simple puzzle game similar to Solitaire card games. Connect shapes by dragging them on the board. Shapes of the same color won't connect. You can move strips of connected shapes by grabbing the top-most shape of a strip. Drop shapes onto the Dreamer to begin a Halo. Shapes in the Halo cannot be removed. Once a Halo is complete the shapes will disappear. Complete three Halos to clear all the shapes and win the game!
This game was created as part of the A Game By Its Cover Jam 2022. The goal was to create a game based on of the cartridge covers from the Famicase Exhibition 2022. The cover to Shape of Mind was created by Agustin Crisostomo.
The game was written and designed by Krystian Majewski, an Independent Developer and the host of the Lazy Devs Academy video channel. The entire development process was livestreamed.
The music was composed by Gruber Music.
The game is written entirely in Pico-8.
- Fixed a bug where it was possible early in the tutorial to access the Dreamer using the keyboard
- Fixed a bug where Undo was showing up early in the tutorial
- Fixed a small bug where the game would be stuck on the same seed
- Selecting the seed from the menu will copy the seed into the clipboard
is it on purpose that almost all boards can be solved with halos of periodic colors? as in [yellow-blue-yellow-blue-yellow-blue] or [yellow-green-yellow-green-yellow-green] or [yellow-blue-green-yellow-blue-green] i think unwinnable boards can be fixed by creating the set with constraints in mind, like, create a shape for every combination of color and attachments
@D0S81 Please don't use ChatGPT code especially if you don't understand it. The code it gave you is complete trash.
Generally, I haven't come across many Solitaire games with solveability indicators. I think for two reasons:
Understanding if you are stuck is kinda part of the skill of the game
- The way you get into unsolvable positions may be wildly unintuitive and disruptive. You'll be playing the game and suddenly it says you've lost.
It is better if players come to the conclusion that they are stuck on their own. But I might be wrong here. Doing a simple piece-based solvability check after a halo completion might be something worth trying.
Yet another gem by Krystman.
Puzzle-games are really not my cup of tea but this one grabbed me from
the very first moment and its highly addictive (just one more...).
To idly to mention that everything is polished to top notch and
reduced to the max at the same time.
And i really appreciate the mouse support!
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