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Cart [#21104#] | Copy | Code | 2016-05-22 | Link
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Episode III is out! -> Puzzle Cave III - That 70s Bunny

Episode II is out! -> Puzzle Cave II - The Clone Potatoes


Hey guys,

here is our first Pico-8 game!

Help Pinkbunny to collect all stolen potatoes and save Pinkbunnyland!

Use the arrow keys for movement and X to reset the level if you get stuck.

Please post your total playing time! We're curious how long it might take you to beat the game.

Have fun!

Team Hackefuffel,
gideon & gizmo


Update:

1) We needed to change our "bunny:hop()" function to a global "hop()" function.
For some reason that function returns nil in the webplayer?!?.

2) The game is now available under the CC4-ATTR-NC-SA License! \o/

3) We're about to release the second episode! And by popular demand the difficulty level will be much higher :D

4) Fixed that nasty sound bug (~_~)\

puzzle
P#11051 2015-06-01 15:31

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I win! 8:10

P#11057 2015-06-01 17:33

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wow, 8:10 is really good for a first run! \o/

P#11058 2015-06-01 17:46

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Welldone! Bunny looks funny :)

P#11062 2015-06-01 18:20

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fun! did in 10:14

P#11067 2015-06-02 02:31

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Wow, that's way cool!

P#11071 2015-06-02 08:44

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7:23 Great job! Awesome gfx. Makes my Pebble Crush look dull :( I guess I'll let myself be inspired by your brick wall and redo mine :)

P#11083 2015-06-02 18:07

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Very cool. I found it a little too easy to double push blocks unintentionally, but other than that a fun little game. :D

Oh, and 9:10 was my time. I didn't find anything too puzzling, but maybe that's just my practice in NetHack's sokoban levels paying off. :P

P#11084 2015-06-02 23:30

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18:30 but nearly half of that (not even exaggerating) was on the last level because I couldn't figure out how to bring two diamonds over from the left for waaay too long :p

Cute game! :)

P#11090 2015-06-03 01:50

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Hey Guys,

thanks a lot for all the kind words, glad you liked it!

@Elven: Thx! I love your Pebble Crush very much. I'd be honoured if the Puzzlecave tile set became an inspiration to your game. \o/

@bhelyer: I'm afraid this game holds absolutely no surprises for a trained Sokoban player :)

The accidental double-push happens on some machines, esp. slower ones or when the default sleep time is set to high values (20ms or so) in order to save battery power on notebooks.

@kittenm4ster: Thx! And yes, the last level is a bit of a pain. Kind of the endboss :D

Cheers!
gizmo

P.S.: Try speed running the games ;)

P#11146 2015-06-06 09:44

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9:46
so much sokoban, there should be more games like this on this forum.

P#11147 2015-06-06 11:48

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12:39. Probably 5 minutes of that was the last level!

Fun. The laser frogs got me the first time. Was not expecting it for some reason. ;)

Gonna have to go another for speed.

P#11156 2015-06-06 21:07

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7:16 for my first run. But also pretty sokoban-practiced, so. :)

One block per lasersaur seems to limit the options for clever re-use of objects. A mirror object might make things more interesting, maybe immovable blocks that can only be destroyed by laser.

Very playful graphics!

P#11174 2015-06-07 22:08

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Reminds me of the old DOS puzzle games i used to play.

6:48 for my first run.

PS: I died to a lasersaur my first time seeing one X3.

P#11177 2015-06-08 00:16

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11:39 for me.
The last level is well designed, took me some time to find the good combination.

Good game with nice graphics. Well done!

P#11180 2015-06-08 12:11

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Gizmo \o/

Very, very nice little game which had me stuck on the last level for FAR too long.

New levels? (:

P#11184 2015-06-08 13:33

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Really nice. I think you should make a second one with harder levels.

P#11194 2015-06-08 21:09

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Great game! I finished in 9:08. I mostly got stuck on the first level (#10 I think) where you have to use coins to block the dino-lasers. It wasn't obvious to me at first.

P#11200 2015-06-09 15:56

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hey guys,

thank you for all the positive feedback!
making the game was a lot of fun!
which makes us even happier that you are enjoying it.

pico-8 is really great!! Thanks lexaloffle for giving us so much fun in a looong time!

stay tuned for the next episode :D

Team Hackefuffel

P#11201 2015-06-09 16:37

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HEYYY Sir Garbagetruck \o/ good to see you here!

Ain't Pico-8 a fantastic platform? Gotta love it...

Oh and as gideon already hinted: we're working on a second episode!

P#11213 2015-06-10 08:43

:: Really tiny & great!!

I have now finished!
It was really funny and nice difficulty.
I can't wait for Puzzle Cave 2:-)

P#11228 2015-06-10 23:25

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Hi, 14:18. I got trouble at the last level. You'll call me dork.

P#11281 2015-06-14 07:12

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9:13, and loved every second of it. Bunny might not have enjoyed that one second when we found out what the green guys do nearly as much as I did.

I rather liked the puzzle design throughout.

I do feel the first green guy level could have done a better job introducing their mechanics. Then again, there isn't much else tricky about that level besides figuring out maybe diamonds can block it. In hindsight, the diamonds in that level have no other purpose, so I probably should have known they would be for blocking the "mysterious new thing".

Around halfway, I started feeling a bit of fatigue from diamond puzzles, but the green guys showed up exactly on cue to change the puzzle solving dynamics a bit. I love how one single element makes the game go from "collect all the things" to "I don't know if I should collect that yet".

That last level more then made up for the minor flaws along the way. Such a simple "task", and seems so easy at first glance, but the solution turns out to be much more sneaky then what I first had in mind. That's a perfect puzzle in my mind. I instantly knew WHAT I needed from previous game experience, but had no clue HOW to get it done. Really nice work.

LOL, I probably spent more time typing this then playing. The game is worth it though. Really nice. :)

P#11450 2015-07-04 12:29

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I finished in 14:18

P#11984 2015-07-29 00:09

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Your graphics are gorgeous and I could probably learn a thing or two about making graphics in 16 colors from studying this game. But, I'm gonna be honest here, I've played enough box-pushing type games that I beat this game in 09:33 and I felt like it ended just when it was getting difficult. A lot of the puzzles after the first one with the green monster seem to sort of repeat the same puzzle with minor rearrangements; that last level was the first one that really made me stop and think. On the other hand, the game does a good job of introducing new players to the various mechanics.
If I had access to the source I might actually try and make some levels for it. I could call it "Puzzle Cave: The Lost Levels" or something.

TL;DR: It's got great detailed sprites and animations, and it has a decent difficulty curve with nice tutorial levels. It would benefit from a few more levels with challenging puzzles, but it's a very cool game nonetheless.

P#11987 2015-07-29 02:32

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@Connorses: You can click the picture next to the title of any cart to get the .p8.png. Those are loadable in pico8 and have the full source, so if you want to make more levels, I think it's okay unless they really don't want you to do that.

P#11989 2015-07-29 03:35

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This is really nicely done! Those graphics are indeed pretty great, really nice use of the constrained palette to get some shine on the thing.

P#11991 2015-07-29 09:33

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Very enjoyable and nice aesthetics. I think the earlier levels could have had more quickly escalating difficulty though... Most of the first levels were based around one or two very simple one or two step puzzles, with such a forgiving restart mechanism why not make it too easy to get yourself stuck and such?

I liked how things were introduced though, and the coins blocking the lasers was a nice touch. The last level was, as others said, super hard haha. Got to the point where I was starting to wonder if there really was a solution with what seemed like so few options to choose from, well done on that. Would have liked to see one or two other situations like that in the levels before a new mechanic is introduced (kind of like the "boss" of the previous set of mechanics).

I also liked that the game was time-measured not move-measured... I find it much more fun to rush around for a score rather than scrutinize every insignificant step. Did you consider making the game time-limited as well, a la prince of persia? Maybe it wouldn't add much.

P#13751 2015-09-06 05:43

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10:04, first try. (MLG)

This was a great game. Any chance of adding more wacky levels?

P#13761 2015-09-06 11:02

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8:11 - a few silly mistakes on my part to get there.

Nice game though! More bad guy types required.

Reminds me of Chip's Challenge

P#13767 2015-09-06 13:13

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8:06 this time around

P#13769 2015-09-06 16:39

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This is a great! Makes me think of Boulderdash on the C64. Love the pixelwork too.

P#13775 2015-09-07 00:39

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This is really great! Loved the puzzle design and everything.

P#15519 2015-10-18 01:34

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Very fun game! Great job! :-)

P#17609 2015-12-08 17:51

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Loved the gameplay - however, sometimes I move two spaces instead of just one!

P#17926 2015-12-19 11:01

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21:13 Last Level broke my thinking bones. Very nice game. C64s Boulderdash came to my mind, too.

P#18325 2016-01-15 17:37

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7:29 ~

P#18408 2016-01-23 01:32

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This is like that game in Puzzpack on the Ti-83 graphing calculator

P#18567 2016-01-31 23:21

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Great Game my time ....3:54 My video with gameplay

P#28039 2016-09-05 11:23

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Won the game with Pink Bunny Loves you ! ♥

Great game mechanics, sound, graphics, and design ! Would like to see 100 levels of this.

Good, but the puzzles could be a little harder.
Look to Adventures Of LOLO for some more ideas and puzzle design.

https://youtu.be/xUU4Jfj9Gjs?t=5

P#28069 2016-09-06 00:48

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