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Cart #floodedcaves-0 | 2022-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

it's flood season, dig caves to redirect an inevitable rising water until you can save everyone
Also available on itch.io for binaries https://nusan.itch.io/flooded-caves

This game has been made in 48h for game jam Ludum Dare 50

Your digging power is limited, it recharges over time. At regular interval, you can save someone by sending your rescue team

You can play the game using a keyboard (action is key C ), a gamepad or a mouse

P#109673 2022-04-04 11:40 ( Edited 2022-04-04 11:41)

This is really clever how the water physics have balance between predictability and randomness to give the player interesting decisions.

I saved everyone on a really hard level, but it did feel really hard.

It would be a very different game, but would the physics support having some rafts (that float) sitting around the bottom of the map, and the way you save people is to guide a raft to them and then make sure it carries them the rest of the way to the surface as the level fills?

P#109678 2022-04-04 12:26
:: luchak
1

Very nice! I had a lot of fun with this one, and I'll definitely be playing it more. The water physics was a little counterintuitive for me - I kept expecting pressure to force water up from below, but then I started thinking of the water more like sand and that helped a lot. That might be for the best gameplay-wise, though, I think it likely makes for more interesting decision-making. Great game.

P#109686 2022-04-04 16:26
:: phil

Great game, but the water pyhsics were a little odd. I think @luchakis right and thinking of the water as sand helped to determine where it would go. But this didn't stop the game from being loads of fun.

A very simple and effective game that is well executed.

@NuSan : A suggestion (that you can ignore): In the game it obviously makes sense to get the lower trapped humans first. To add more challenge to the game, you could implement a points system where higher points are given for rescuing humans trapped lower later in the game. The score for rescuing a human is the Y position multiplied against number of humans already rescued.

P#109705 2022-04-04 21:24 ( Edited 2022-04-05 14:40)
:: extar

It's really fun to just play around with the water physics in this, it's really satisfying just watching how areas fill up and watching the flow. Super impressive work for 48 hours!

P#109956 2022-04-09 12:36

Fun concept (and well done!)

P#109958 2022-04-09 13:24

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