DeFacto is a game about building a large automated factory chain.
You must install miners to collect raw resources, transform them in furnaces, and combine them in factories.
The final goal is to send rockets full of robots and by doing so continue to explore the galaxy.
DeFacto is heavily inspired by the game Factorio.
You can also play and support the game on : nusan.itch.io/defacto
The game can be played either with the mouse or keyboard
C : Use selected tool/Interact with factories
V : Open tool selection panel/quit menu
enter : Open main menu (save, load, toggle music ...)
Left clic : Interact/Use selected tool
Right clic : Open tool selection panel/quit menu
To save your game, press enter and select save (button C)
To construct conveyor, inserter or bridge :
you have to keep pressing C/left clic and then enter the direction (arrow key or mouse motion) where the conveyor/inserter/bridge will put it's products
if you only press c/left clic without entering direction, it will place the conveyor, inserter or bridge along the last used orientation
Bridges can also be used to take and insert product, and are faster than inserters.
Starting tips :
- start by opening the tool panel (V/Right clic) and choosing the miner tool
- place the miner onto a raw resource field (C/Left clic), the miner will start filling
- open the tool panel and select the inserter tool
- place the inserter against the miner by pressing and holding C/left clic and then entering the direction where you want to put the products
- open the tool panel and select the selling station
- place the selling station at the end of the inserter
- if the inserter is oriented correctly, it will start moving resources collect by the miner to the selling station and you will start gaining money
- once you have a bit more money, start putting raw resources into furnaces, the resulting products will sell at higher prices
- the next step is to use factories, choose the recipe (C/Left clic on the factory) and insert the required input products to make more advanced ones
I played it as far as I could go as well. @daivuk, the rockets counter is essentially the same as the counters inside the factories. In other words, stock that has built up with nowhere to go yet. But rockets just take off automatically and won't build up. Probably easiest to use the same code and display routine for them as for the factories. There doesn't seem to be an endgame, you just get massive amounts of money for each rocket that takes off.
So I guess I have a different perspective, since I have NOT played Factorio. But with how much fun I had with this game, I think I need it now!
I launched my first rocket, then immediately started over and launched another without using bridges at all, which was fun.
Looking at your gif, there are tons of things you can do with the bridges to make things more efficient. I assume I would figure that out if I played Factorio?
Thanks for this awesome game!
[Please log in to post a comment]